- 29 Jun, 2015 - 1 commit
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Scott LaVarnway authored
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- 27 Jun, 2015 - 1 commit
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Parag Salasakar authored
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- 26 Jun, 2015 - 5 commits
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Tom Finegan authored
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Parag Salasakar authored
average improvement ~4x-5x Change-Id: Iad9c0a296dbc2ea96d000bd009077999ed58a3c5
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Parag Salasakar authored
average improvement ~3x-4x Change-Id: Idbe4d13a00d05ff8be6559b116f416e42c3b4097
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Parag Salasakar authored
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Parag Salasakar authored
average improvement ~3x-4x Change-Id: If0fdcc34b17437a7e3e7fb4caaf1067bc175f291
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- 25 Jun, 2015 - 4 commits
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Tom Finegan authored
Change-Id: Id526783fa2e3e9bb31229931b6548ac7a9b2b7e6
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Marco authored
Only do the check for resizing if the feature is selected (i.e., resize_mode = RESIZE_DYNAMIC). And modify condition for checking to be resize_count >= window, (since framerate can change). Change-Id: Idceb4e50956bb965a1492b4993b0dcb393c9be4d
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James Zern authored
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Marco authored
Change-Id: I123db2d20ae65a10e2dec95eec61150e2f69546d
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- 24 Jun, 2015 - 5 commits
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James Zern authored
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Tom Finegan authored
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James Zern authored
only uint8 is required; each use only loads one value as a uint8 quiets a few type conversion warnings Change-Id: I03dc0dc0eb01ac23a6e8673daa2b77c6c57bf1b0
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James Zern authored
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Tom Finegan authored
- Change default real time speed to -6. - Add vpxenc_vp9_webm_rt_multithread, which encodes niklas_1280_720_30.y4m with 2 to 4 threads using 2 to 4 tile columns. Change-Id: I4d86c3360aec67ae5d1ba82eb6e0f0be8068b5af
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- 23 Jun, 2015 - 6 commits
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Marco authored
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Marco authored
Reduce boost for segment#2 for low bitrates and low-res. This change is to reduce the rate overshoot at low bitrates. No change in behavior, except at the very low bitrates. Change-Id: I0dbd9d3b6356da5804de94adf10fca6a7a8f8948
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Tom Finegan authored
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James Zern authored
~90% faster over 20M pixels Change-Id: I92d80f66e91e0a870a672cfb5dd29bf1a17cb11a
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Parag Salasakar authored
average improvement ~2x-3x Change-Id: I76f7fc00c0ffdf2b4ba41bf3819f3b6044bcdeff
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Parag Salasakar authored
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- 22 Jun, 2015 - 6 commits
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Marco authored
Keep the same transform cutoff and partition selection for speed 5 as in speeds >=6 (non-rd speed settings). Existing setting for key frame at speed 5 allowed transform size up to 32x32 on key frames, and did not allow for 4x4 block partition size. This created more visual artifacts on first few frames. avgPSNR/overallPSNR/SSIM gains of 0.2/0.7/0.8 for rtc_derf(low-res) set, and 0/0.7/1.1 gains for rtc set. Change-Id: I8c139ec6c9bb74e14b4ffbad5f12e94f18a59c0b
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James Zern authored
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Brion Vibber authored
configure.sh was setting some Mac OS X options for iOS targets, which confuses the iOS 9 beta SDK in Xcode 7 when linking libraries. Additionally, old armv6 media extensions were being enabled on iOS when they're not needed (we always have Neon since iOS 6). These broke on iOS 9 SDK which no longer assembles those instructions. Change-Id: I4e4d2722392ead3382ce96289c03ef1e489799d6
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Marco authored
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Scott LaVarnway authored
and added to MACROBLOCKD. Change-Id: I0e60aaa9f84bcc9f2376d71bd934f251baee38db
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Parag Salasakar authored
average improvement ~2x-3x Change-Id: Idf8be780b8b4228fc91f110a94e4ee1fd9af0163
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- 20 Jun, 2015 - 7 commits
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Frank Galligan authored
BUG=https://code.google.com/p/webm/issues/detail?id=1022 Change-Id: I5ae4acac39fd75c56d3feff0716cb52133de3b22
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Parag Salasakar authored
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James Zern authored
based on ssse3 implementation ~91% faster over 20M pixels Change-Id: I6d743a53352c2d6de0efe7899d7996e8b0f7fa29
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Parag Salasakar authored
average improvement ~4x-5x Change-Id: I37582efc2622bc20b2bf99617a76110ab24e9f6a
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James Zern authored
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Jingning Han authored
Change-Id: Icaa643568159c4e2db24eef42090b002ae02a45e
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Jingning Han authored
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- 19 Jun, 2015 - 5 commits
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James Zern authored
skips testdata verification; useful with slow media or if the data was retrieved via a separate call to testdata Change-Id: Ifd97892cee6c04b0111874cc8071675e90ec852b
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Marco authored
For speed 5 real-time mode, the selection of the partition size for superblocks on the segment (aq-mode=3) uses the non-rd recursive pick partition search, and can sometimes select 64x64. For low resolutions, visually better to limit this to 32x32. Change-Id: I69657a7ed8899f8b3cf8c9c318a2509c5c72c565
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Alex Converse authored
For screen content don't refresh a block at a quantizer higher than it was last coded at. PReviosuly at realtime speeds the encoder had a tendency to recode a block from GOLDEN with a higher Q than it was last coded at. Change-Id: Iacd561806c769dcce1a81b9827ffc70090f5ba18
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Yaowu Xu authored
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Jingning Han authored
Change-Id: If14d9f874bd0bf2c5a455982088fd70591f5ea5a
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