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Richard Moe Gustavsen authored
The old implementation was wrong since it did not use the screen's height (which was already in primary orientation) to calculate what the new y value of the target rect (which was in portrait) should be. Change-Id: Ie5b2241119e244d099e06d85f69953c1d64979aa Reviewed-by:Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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