qglframebufferobject.h 4.92 KiB
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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#ifndef QGLFRAMEBUFFEROBJECT_H
#define QGLFRAMEBUFFEROBJECT_H
#include <QtOpenGL/qgl.h>
#include <QtGui/qpaintdevice.h>
QT_BEGIN_NAMESPACE
class QGLFramebufferObjectPrivate;
class QGLFramebufferObjectFormat;
class Q_OPENGL_EXPORT QGLFramebufferObject : public QPaintDevice
    Q_DECLARE_PRIVATE(QGLFramebufferObject)
public:
    enum Attachment {
        NoAttachment,
        CombinedDepthStencil,
        Depth
    QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
    QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
    QGLFramebufferObject(const QSize &size, Attachment attachment,
                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = 0);
    QGLFramebufferObject(int width, int height, Attachment attachment,
                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = 0);
    QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format);
    QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format);
    virtual ~QGLFramebufferObject();
    QGLFramebufferObjectFormat format() const;
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bool isValid() const; bool isBound() const; bool bind(); bool release(); GLuint texture() const; QSize size() const; QImage toImage() const; Attachment attachment() const; QPaintEngine *paintEngine() const Q_DECL_OVERRIDE; GLuint handle() const; static bool bindDefault(); static bool hasOpenGLFramebufferObjects(); void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); static bool hasOpenGLFramebufferBlit(); static void blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect, QGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST); protected: int metric(PaintDeviceMetric metric) const Q_DECL_OVERRIDE; int devType() const Q_DECL_OVERRIDE { return QInternal::FramebufferObject; } private: Q_DISABLE_COPY(QGLFramebufferObject) QScopedPointer<QGLFramebufferObjectPrivate> d_ptr; friend class QGLPaintDevice; friend class QGLFBOGLPaintDevice; }; class QGLFramebufferObjectFormatPrivate; class Q_OPENGL_EXPORT QGLFramebufferObjectFormat { public: QGLFramebufferObjectFormat(); QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other); QGLFramebufferObjectFormat &operator=(const QGLFramebufferObjectFormat &other); ~QGLFramebufferObjectFormat(); void setSamples(int samples); int samples() const; void setMipmap(bool enabled); bool mipmap() const; void setAttachment(QGLFramebufferObject::Attachment attachment); QGLFramebufferObject::Attachment attachment() const; void setTextureTarget(GLenum target); GLenum textureTarget() const; void setInternalTextureFormat(GLenum internalTextureFormat); GLenum internalTextureFormat() const; bool operator==(const QGLFramebufferObjectFormat& other) const; bool operator!=(const QGLFramebufferObjectFormat& other) const; private: QGLFramebufferObjectFormatPrivate *d; void detach(); };
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QT_END_NAMESPACE #endif // QGLFRAMEBUFFEROBJECT_H