Clean up attribute arrays flags in OpenGL glyph cache
When used in the SceneGraph we're expected to disable the arrays
after we're done, otherwise we'll get a warning about memory corruption
and crashes.
Change-Id: Ie8e426309716bef4b75d79039e8ca0b4943c79e7
Reviewed-by:
Jiang Jiang <jiang.jiang@nokia.com>
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