Add GLSL version 110 on Intel with compat profiles
The Windows Intel drivers reject shader sources without a version directive in 3.2+ compatibility profiles. This is odd but can be worked around by adding #version 110 (which should be the default...) Change-Id: I1ccac41b80121e6423d4f8964d03dda52a433296 Task-number: QTBUG-55733 Reviewed-by:Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by:
Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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