1. 12 Aug, 2014 - 1 commit
    • Laszlo Agocs's avatar
      Modernize the OpenGL examples · 611558d8
      Laszlo Agocs authored
      
      Change them to use QOpenGLWidget and QOpenGLTexture.
      Advocate also the usage of VBOs.
      
      Hopeless examples, that rely on the fixed pipeline and will
      not compile or work in ES and dynamic builds, are moved to
      a "legacy" directory. The documentation pages for these are
      removed. This long due change avoids the confusion newcomers
      experience when trying to get started with Qt 5 and OpenGL.
      
      hellowindow's behavior is changed to open a single window only
      by default. The old default behavior, that opened three windows
      on platforms that supported both MultipleWindows & ThreadedOpenGL,
      can be requested by passing --multiple. --single is removed since it
      is the default now. This plays much nicer with drivers that have
      issues with threading.
      
      In addition, say hello to hellogl2.
      
      This is the old hellogl example updated to use QOpenGLWidget and
      OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
      containing the OpenGL widgets. This helps testing the behavior when
      the top-level of the QOpenGLWidget changes and provides a very
      important example of how to do proper resource management in this case.
      (must use aboutToBeDestroyed() of the context, since the context goes
      away and is replaced by a new one on every dock/undock)
      
      As a bonus, the logo is now real 3D, no more orthographic nonsense.
      
      Launch with --multisample to request 4x MSAA.
      
      Launch with --coreprofile to request 3.2 Core. In this particular example
      the shaders are present in both versions and there is a VAO so the application
      is functional with core profile contexts.
      
      Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
      Reviewed-by: default avatarGunnar Sletta <gunnar.sletta@jollamobile.com>
      611558d8