Tor Arne Vestbø
authored
Calling setView or update on NSOpenGLContext results in recreating the internal GL surfaces of the view. Unfortunately there seems to be a fixed amount of these surfaces available, so if we spin a loop where we for some reason end up recreating them, we'll easily run out, and lock up the whole window system: thread #6, name = 'SwapThread' frame #0: 0x00007fff7b45220a libsystem_kernel.dylib`mach_msg_trap + 10 frame #1: 0x00007fff7b451724 libsystem_kernel.dylib`mach_msg + 60 frame #2: 0x00007fff751c1675 SkyLight`SLSBindSurface + 247 frame #3: 0x00007fff5d9c4328 OpenGL`___lldb_unnamed_symbol29$$OpenGL + 255 frame #4: 0x00007fff6bf42c33 libGPUSupportMercury.dylib`gldAttachDrawable + 364 frame #5: 0x00007fff5d9e61e7 GLEngine`gliAttachDrawableWithOptions + 257 frame #6: 0x00007fff5d9c4bb0 OpenGL`___lldb_unnamed_symbol38$$OpenGL + 969 frame #7: 0x00007fff5d9c8b0e OpenGL`___lldb_unnamed_symbol57$$OpenGL + 82 frame #8: 0x00007fff5d9c8e55 OpenGL`CGLSetSurface + 330 frame #9: 0x00007fff50d0eb2c AppKit`NSOpenGLContextAttachOffScreenViewSurface + 352 This can happen e.g. when resizing the application, where AppKit itself spins a loop where we don't end up back in QCocoaEventDispatcher::processEvents() for each pass (where we do have a local pool). Or it can happen in the render-loop of a render-thread that doesn't use the event dispatcher. Change-Id: Iaf2f879dd01e3d807d0f35705ccc978dbc89036b Reviewed-by:Morten Johan Sørvig <morten.sorvig@qt.io> Reviewed-by:
Simon Hausmann <simon.hausmann@qt.io>