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Disconnect signals from each QObject only once in QDBusConnectionPrivate
Thiago Macieira authored
Because the moment we disconnect from the object's destroyed() signal,
it may get destroyed in another thread. If the same object appears more
than once in the object tree or in the signal hook table, we could be
accessing a dangling pointer.

Task-number: QTBUG-52988
Change-Id: Ifea6e497f11a461db432ffff14496f0f83889104
Reviewed-by: default avatarWeng Xuetian <wengxt@gmail.com>
Reviewed-by: default avatarThiago Macieira <thiago.macieira@intel.com>
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