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Tomi Korpipää authored
Change-Id: Ib1ada2b821c574333f726b7228c430876a49856a Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
045fd49c
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "buffer3d_p.h"
#include "typedarray/typedarray_p.h"
#include <QDebug>
#include <QString>
QT_CANVAS3D_BEGIN_NAMESPACE
/*!
* \qmltype Buffer3D
* \since QtCanvas3D 1.0
* \ingroup qtcanvas3d-qml-types
* \brief Contains an OpenGL buffer.
*
* An uncreatable QML type that contains an OpenGL buffer. You can get it by calling
* \l{Context3D::createBuffer()}{Context3D.createBuffer()} method.
*/
/*!
* \internal
*/
CanvasBuffer::CanvasBuffer(QObject *parent) :
CanvasAbstractObject(parent),
QOpenGLFunctions(),
m_bindTarget(CanvasBuffer::UNINITIALIZED)
{
initializeOpenGLFunctions();
glGenBuffers(1, &m_bufferId);
}
/*!
* \internal
*/
CanvasBuffer::CanvasBuffer(const CanvasBuffer& other) :
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CanvasAbstractObject(), // Copying a QObject, leave it parentless..
QOpenGLFunctions(),
m_bufferId(other.m_bufferId),
m_bindTarget(other.m_bindTarget)
{
initializeOpenGLFunctions();
}
/*!
* \internal
*/
CanvasBuffer::~CanvasBuffer()
{
// Crashes on exit as V4VM does it's final cleanup without checking of ownerships
del();
}
/*!
* \internal
*/
void CanvasBuffer::del()
{
if (m_bufferId)
glDeleteBuffers(1, &m_bufferId);
m_bufferId = 0;
}
/*!
* \internal
*/
bool CanvasBuffer::isAlive()
{
return m_bufferId;
}
/*!
* \internal
*/
CanvasBuffer::bindTarget CanvasBuffer::target()
{
return m_bindTarget;
}
/*!
* \internal
*/
void CanvasBuffer::setTarget(bindTarget bindPoint)
{
//Q_ASSERT(m_bindTarget == Buffer3D::UNINITIALIZED);
m_bindTarget = bindPoint;
}
/*!
* \internal
*/
GLuint CanvasBuffer::id()
{
return m_bufferId;
}
/*!
* \internal
*/
QDebug operator<<(QDebug dbg, const CanvasBuffer *buffer)
{
if (buffer)
dbg.nospace() << "Buffer3D("<< buffer->name() <<", id:" << buffer->m_bufferId << ")";
else
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dbg.nospace() << "Buffer3D("<< ((void*) buffer) <<")";
return dbg.maybeSpace();
}
QT_CANVAS3D_END_NAMESPACE