buffer3d.cpp 3.62 KiB
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#include "buffer3d_p.h"
#include "typedarray/typedarray_p.h"
#include <QDebug>
#include <QString>
QT_CANVAS3D_BEGIN_NAMESPACE
/*!
 * \qmltype Buffer3D
 * \since QtCanvas3D 1.0
 * \ingroup qtcanvas3d-qml-types
 * \brief Contains an OpenGL buffer.
 * An uncreatable QML type that contains an OpenGL buffer. You can get it by calling
 * \l{Context3D::createBuffer()}{Context3D.createBuffer()} method.
/*!
 * \internal
CanvasBuffer::CanvasBuffer(QObject *parent) :
    CanvasAbstractObject(parent),
    QOpenGLFunctions(),
    m_bindTarget(CanvasBuffer::UNINITIALIZED)
    initializeOpenGLFunctions();
    glGenBuffers(1, &m_bufferId);
/*!
 * \internal
CanvasBuffer::CanvasBuffer(const CanvasBuffer& other) :
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CanvasAbstractObject(), // Copying a QObject, leave it parentless.. QOpenGLFunctions(), m_bufferId(other.m_bufferId), m_bindTarget(other.m_bindTarget) { initializeOpenGLFunctions(); } /*! * \internal */ CanvasBuffer::~CanvasBuffer() { // Crashes on exit as V4VM does it's final cleanup without checking of ownerships del(); } /*! * \internal */ void CanvasBuffer::del() { if (m_bufferId) glDeleteBuffers(1, &m_bufferId); m_bufferId = 0; } /*! * \internal */ bool CanvasBuffer::isAlive() { return m_bufferId; } /*! * \internal */ CanvasBuffer::bindTarget CanvasBuffer::target() { return m_bindTarget; } /*! * \internal */ void CanvasBuffer::setTarget(bindTarget bindPoint) { //Q_ASSERT(m_bindTarget == Buffer3D::UNINITIALIZED); m_bindTarget = bindPoint; } /*! * \internal */ GLuint CanvasBuffer::id() { return m_bufferId; } /*! * \internal */ QDebug operator<<(QDebug dbg, const CanvasBuffer *buffer) { if (buffer) dbg.nospace() << "Buffer3D("<< buffer->name() <<", id:" << buffer->m_bufferId << ")"; else
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dbg.nospace() << "Buffer3D("<< ((void*) buffer) <<")"; return dbg.maybeSpace(); } QT_CANVAS3D_END_NAMESPACE