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Pasi Keranen authored
Also fixed some of the potential null pointer issues if using shader methods on deleted shader objects. Change-Id: Ied254c1f96f283ba2f48f5a453c38bb7d7981a60 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
542ec304
/****************************************************************************
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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//
// W A R N I N G
// -------------
//
// This file is not part of the QtCanvas3D API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef PROGRAM3D_P_H
#define PROGRAM3D_P_H
#include "context3d_p.h"
#include "abstractobject3d_p.h"
#include "shader3d_p.h"
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLShaderProgram>
#include <QDebug>
#include <QList>
class CanvasProgram : public CanvasAbstractObject, protected QOpenGLFunctions
{
Q_OBJECT
Q_PROPERTY(int id READ id NOTIFY idChanged)
public:
explicit CanvasProgram(QObject *parent = 0);
virtual ~CanvasProgram();
int uniformLocation(const QString &name);
int attributeLocation(const QString &name);
void del();
7172737475767778798081828384858687888990919293949596
bool isAlive();
void validateProgram();
int id();
void link();
bool isLinked();
void bind();
void bindAttributeLocation(int index, const QString &name);
void attach(CanvasShader *shader);
void detach(CanvasShader *shader);
const QList<CanvasShader *> &attachedShaders() const;
QString log();
friend QDebug operator<< (QDebug d, const CanvasProgram *program);
private:
QOpenGLShaderProgram *m_program;
QList<CanvasShader *> m_attachedShaders;
signals:
void idChanged(int id);
};
#endif // PROGRAM3D_P_H