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Pasi Keranen authored
logAllErrors defaults to false and now also checks all errors with glGetError() and logs them. Added function name to error logging so that users can see what call fails. Change-Id: Ie0c180fc392d375b6244867d3cb4c3ba8058c4f1 Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
8520e064
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
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****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtCanvas3D API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef CANVAS3D_P_H
#define CANVAS3D_P_H
#include "canvas3dcommon_p.h"
#include "context3d_p.h"
#include <QQuickItem>
#include <QQuickWindow>
class QOffscreenSurface;
QT_CANVAS3D_BEGIN_NAMESPACE
class QT_CANVAS3D_EXPORT Canvas : public QQuickItem, QOpenGLFunctions
{
Q_OBJECT
Q_DISABLE_COPY(Canvas)
Q_INTERFACES(QQmlParserStatus)
Q_PROPERTY(CanvasContext *context READ context NOTIFY contextChanged)
Q_PROPERTY(bool logAllCalls READ logAllCalls WRITE setLogAllCalls NOTIFY logAllCallsChanged)
Q_PROPERTY(bool logAllErrors READ logAllErrors WRITE setLogAllErrors NOTIFY logAllErrorsChanged)
Q_PROPERTY(float devicePixelRatio READ devicePixelRatio NOTIFY devicePixelRatioChanged)
public:
7172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140
Canvas(QQuickItem *parent = 0);
~Canvas();
void handleWindowChanged(QQuickWindow *win);
float devicePixelRatio();
void bindCurrentRenderTarget();
void setLogAllCalls(bool logCalls);
bool logAllCalls() const;
void setLogAllErrors(bool logErrors);
bool logAllErrors() const;
Q_INVOKABLE CanvasContext *getContext(const QString &name);
Q_INVOKABLE CanvasContext *getContext(const QString &name, const QVariantMap &options);
CanvasContext *context();
public slots:
void ready();
void shutDown();
void renderNext();
signals:
void needRender();
void devicePixelRatioChanged(float ratio);
void animatedChanged(bool animated);
void logAllCallsChanged(bool logCalls);
void logAllErrorsChanged(bool logErrors);
void contextChanged(CanvasContext *context);
void initGL();
void renderGL();
void textureReady(int id, const QSize &size, float devicePixelRatio);
protected:
virtual void geometryChanged(const QRectF & newGeometry, const QRectF & oldGeometry);
virtual void itemChange(ItemChange change, const ItemChangeData &value);
virtual QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *);
private:
void setupAntialiasing();
void updateWindowParameters();
bool m_renderNodeReady;
bool m_logAllCalls;
bool m_logAllErrors;
QThread *m_mainThread;
QThread *m_contextThread;
QRectF m_cachedGeometry;
CanvasContext *m_context3D;
bool m_isFirstRender;
QSize m_initialisedSize;
QOpenGLContext *m_glContext;
QOpenGLContext *m_glContextQt;
QQuickWindow *m_contextWindow;
int m_maxSamples;
float m_devicePixelRatio;
bool m_isOpenGLES2;
bool m_isSoftwareRendered;
bool m_runningInDesigner;
CanvasContextAttributes m_contextAttribs;
bool m_isContextAttribsSet;
QOpenGLFramebufferObject *m_antialiasFbo;
QOpenGLFramebufferObject *m_renderFbo;
QOpenGLFramebufferObject *m_displayFbo;
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QOffscreenSurface *m_offscreenSurface;
};
QT_CANVAS3D_END_NAMESPACE
#endif // CANVAS3D_P_H