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Pasi Keranen authored
All JavaScript visible objects are now based on QQmlPropertyMap so that libraries and other users can add dynamic properties to the objects like they do in many cases. Also fixed textured cube example to respect devicePixelRatio. Change-Id: I71a8d8e32e2d856dc1c97f498c9a34b3858ab6a9 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
8c9c03d6
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** This file is part of the QtCanvas3D module of the Qt Toolkit.
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#include "activeinfo3d_p.h"
/*!
* \qmltype ActiveInfo3D
* \since QtCanvas3D 1.0
* \ingroup qtcanvas3d-qml-types
* \brief Active attribute or uniform information.
*
* The ActiveInfo3D interface represents the information returned from the getActiveAttrib and
* getActiveUniform calls.
*
* \sa Context3D, Canvas3D, {QML Canvas 3D QML Types}
*/
CanvasActiveInfo::CanvasActiveInfo(int size, CanvasContext::glEnums type,
QString name, QObject *parent) :
CanvasAbstractObject(parent),
m_size(size),
m_type(type),
m_name(name)
{
}
/*!
* \qmlproperty int ActiveInfo3D::size
* Size of the active attrib or uniform.
*/
/*!
* \internal
*/
int CanvasActiveInfo::infoSize() const
{
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return m_size;
}
/*!
* \qmlproperty Context3D.glEnums ActiveInfo3D::type
* Type of the active attrib or uniform.
*/
/*!
* \internal
*/
CanvasContext::glEnums CanvasActiveInfo::infoType() const
{
return m_type;
}
/*!
* \qmlproperty string ActiveInfo3D::name
* Name of the active attrib or uniform.
*/
/*!
* \internal
*/
QString CanvasActiveInfo::infoName() const
{
return m_name;
}