1. 09 Mar, 2015 - 1 commit
  2. 08 Mar, 2015 - 2 commits
  3. 03 Mar, 2015 - 1 commit
  4. 28 Feb, 2015 - 1 commit
    • Laszlo Agocs's avatar
      Fix textureandlight resource usage · ce9c5748
      Laszlo Agocs authored
      
      We have an alias for gl-matrix.js in the qrc so we have to match that.
      Right now gl-matrix.js is not loaded and thus mat4 is not usable.
      
      We have to have the absolute path since otherwise we are relative to
      the main qml file which is in a qml subdir in case of this example.
      
      Change-Id: Ie16f9e44a0a9d0498dd34270e2eb8df9efe4a92d
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      ce9c5748
  5. 27 Feb, 2015 - 2 commits
  6. 25 Feb, 2015 - 1 commit
  7. 17 Feb, 2015 - 3 commits
  8. 12 Feb, 2015 - 1 commit
  9. 11 Feb, 2015 - 1 commit
    • Pasi Keranen's avatar
      Moving to V4VM TypedArrays in Qt 5.5 dev. · 2ef3a781
      Pasi Keranen authored
      
      This commit breaks compatibility with Qt 5.4 and earlier versions. It removes the
      temporary QObject based TypedArrays and moves the code to use the native
      QV4::TypedArray support in Qt 5.5. This allows the implementation now to also
      add support for compressed textures and support all getParameter() values.
      
      Change-Id: I637083e8ebad46b77617ca4095cefaa5aab48b0b
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      2ef3a781
  10. 02 Feb, 2015 - 1 commit
    • Pasi Keranen's avatar
      Starting to move towards QJSValue use · e3cceadb
      Pasi Keranen authored
      
      Starting to replace QObject pointers with QJSValue that allows dynamic
      properties to be added to the the returned objects from QCanvas3D API.
      This makes the implementation more compatible with WebGL code out there.
      
      All uniform??va functions made internal, uniform??v functions now accept
      QJSValue as input and dynamically detect the parameter type.
      Examples updated accordingly.
      
      Buffer3D, Program3D, Shader3D and UniformLocation3D types now changed
      to use QJSValue.
      
      Change-Id: I1670d5efa5aa829c89169143b685e4b52b402b77
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      e3cceadb
  11. 25 Nov, 2014 - 1 commit
  12. 13 Nov, 2014 - 2 commits
  13. 12 Nov, 2014 - 1 commit
    • Pasi Keranen's avatar
      Cleaning up. · 073de0b2
      Pasi Keranen authored
      
      Removed unnecessary/duplicate logging. Added clearing of the FBOs to prevent random junk appearing on the screen on Mac OS X before first frame is rendered.
      Log all calls and log all errors of context now follows automatically the canvas which is more logical.
      
      Change-Id: I3279e8ae02be8ffc1be6655f1c6c0047ea68364f
      Reviewed-by: default avatarTomi Korpipää <tomi.korpipaa@digia.com>
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      073de0b2
  14. 07 Nov, 2014 - 1 commit
  15. 06 Nov, 2014 - 1 commit
  16. 24 Oct, 2014 - 3 commits
  17. 20 Oct, 2014 - 1 commit
  18. 14 Oct, 2014 - 1 commit
  19. 03 Oct, 2014 - 1 commit
  20. 22 Sep, 2014 - 1 commit
  21. 25 Aug, 2014 - 1 commit
  22. 20 Aug, 2014 - 1 commit