1. 10 May, 2016 - 1 commit
  2. 29 Mar, 2016 - 1 commit
  3. 03 Mar, 2016 - 1 commit
  4. 23 Feb, 2016 - 1 commit
  5. 25 Jan, 2016 - 1 commit
  6. 12 Jan, 2016 - 2 commits
  7. 03 Nov, 2015 - 1 commit
  8. 29 Oct, 2015 - 1 commit
  9. 24 Sep, 2015 - 1 commit
  10. 08 Sep, 2015 - 1 commit
  11. 07 Sep, 2015 - 4 commits
  12. 01 Sep, 2015 - 1 commit
  13. 27 Aug, 2015 - 1 commit
  14. 07 Aug, 2015 - 2 commits
    • Miikka Heikkinen's avatar
      Fix black canvas at startup · 1404c97d
      Miikka Heikkinen authored
      
      The default texture was invalid (GL id 0), so canvas drew as black
      rectangle before the first frame was rendered. Changed the default
      texture to a valid fully transparent one pixel texture to give
      applications control over what to show before the first frame.
      
      [ChangeLog][Renderer] Fix black canvas at startup
      
      Change-Id: Ia91a494c002403f1622e093a75d00cf224166e94
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      1404c97d
    • Miikka Heikkinen's avatar
      Added support for 'alpha' context attribute. · 4a76baff
      Miikka Heikkinen authored
      
      Use QQuickWindow::TextureHasAlphaChannel texture option in render
      node when 'alpha' context attribute is true. The 'alpha'
      attribute now defaults to true as per WebGL spec.
      
      Also fixed the default values and the documentation of other context
      attributes to match WebGL spec.
      
      [ChangeLog][Context3D] Support for 'alpha' context attribute
      
      Task-number: QTBUG-46515
      Change-Id: Ic4d4e46e4e323517343690a2916b6b9363107a87
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      4a76baff
  15. 01 Jul, 2015 - 1 commit
  16. 25 Jun, 2015 - 1 commit
  17. 17 Jun, 2015 - 1 commit
  18. 11 Jun, 2015 - 3 commits
  19. 10 Jun, 2015 - 2 commits
  20. 04 Jun, 2015 - 1 commit
    • Miikka Heikkinen's avatar
      Execute Canvas3D OpenGL in render thread · 5a861acb
      Miikka Heikkinen authored
      
      The render loop has been redesigned.
      The OpenGL commands are queued instead of executed immediately.
      updatePaintNode() now transfers the commands to the renderer,
      which implements all OpenGL related things that used to be in
      the Canvas class. The actual rendering is done in response to
      beforeRendering signal in the render thread.
      
      [ChangeLog][Renderer] OpenGL rendering moved to render thread.
      
      Task-number: QTBUG-44953
      Change-Id: Ibd5897e64b84b6c7ce169cece8293381eca94ab9
      Reviewed-by: default avatarTomi Korpipää <tomi.korpipaa@theqtcompany.com>
      Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
      5a861acb
  21. 01 Jun, 2015 - 1 commit
  22. 29 May, 2015 - 2 commits
  23. 28 May, 2015 - 3 commits
  24. 27 May, 2015 - 6 commits