Miikka Heikkinen
authored
The render loop has been redesigned. The OpenGL commands are queued instead of executed immediately. updatePaintNode() now transfers the commands to the renderer, which implements all OpenGL related things that used to be in the Canvas class. The actual rendering is done in response to beforeRendering signal in the render thread. [ChangeLog][Renderer] OpenGL rendering moved to render thread. Task-number: QTBUG-44953 Change-Id: Ibd5897e64b84b6c7ce169cece8293381eca94ab9 Reviewed-by:Tomi Korpipää <tomi.korpipaa@theqtcompany.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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