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framebuffer example: avoid failing generateMipmap call
Laszlo Agocs authored
Calling glGenerateMipmap before specifying the texture (glTexImage2D)
is wrong and will fail.

Change-Id: Ie9adc3f9b04807caae06b88d2d1b9b8bdb955ef4
Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
995450c8
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