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Set gl_PointSize when drawing points
Laszlo Agocs authored
With ANGLE the example in question does not show anything when drawing
with GL_POINTS. The value of gl_PointSize is undefined when not written
to. To be safe we set it to 1 properly in the vertex shader.

Change-Id: Ifb170568eccf1979f568e0e192ae3c2ce3282e80
Reviewed-by: default avatarTomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: default avatarPasi Keränen <pasi.keranen@digia.com>
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