Laszlo Agocs
authored
With ANGLE the example in question does not show anything when drawing with GL_POINTS. The value of gl_PointSize is undefined when not written to. To be safe we set it to 1 properly in the vertex shader. Change-Id: Ifb170568eccf1979f568e0e192ae3c2ce3282e80 Reviewed-by:Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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LICENSE.GPL | ||
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