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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
** This file is part of the QtQuick module of the Qt Toolkit.
** $QT_BEGIN_LICENSE:LGPL21$
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** accordance with the commercial license agreement provided with the
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** use the contact form at http://qt.digia.com/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
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#include "qsgadaptationlayer_p.h"

#include <qmath.h>
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#include <QtQuick/private/qsgdistancefieldutil_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qrawfont_p.h>
#include <QtGui/qguiapplication.h>
#include <qdir.h>

#include <private/qquickprofiler_p.h>
QT_BEGIN_NAMESPACE

static QElapsedTimer qsg_render_timer;
QSGDistanceFieldGlyphCache::Texture QSGDistanceFieldGlyphCache::s_emptyTexture;
QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
    : m_manager(man)
{
    Q_ASSERT(font.isValid());

    QRawFontPrivate *fontD = QRawFontPrivate::get(font);
    m_glyphCount = fontD->fontEngine->glyphCount();

    m_doubleGlyphResolution = qt_fontHasNarrowOutlines(font) && m_glyphCount < QT_DISTANCEFIELD_HIGHGLYPHCOUNT;
    m_referenceFont = font;
    m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution));
    Q_ASSERT(m_referenceFont.isValid());

    m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile);
}

QSGDistanceFieldGlyphCache::~QSGDistanceFieldGlyphCache()
{
}

QSGDistanceFieldGlyphCache::GlyphData &QSGDistanceFieldGlyphCache::glyphData(glyph_t glyph)
    QHash<glyph_t, GlyphData>::iterator data = m_glyphsData.find(glyph);
    if (data == m_glyphsData.end()) {
        GlyphData gd;
        gd.texture = &s_emptyTexture;
        QPainterPath path = m_referenceFont.pathForGlyph(glyph);
        gd.boundingRect = path.boundingRect();
        data = m_glyphsData.insert(glyph, gd);
QSGDistanceFieldGlyphCache::Metrics QSGDistanceFieldGlyphCache::glyphMetrics(glyph_t glyph, qreal pixelSize)
    GlyphData &gd = glyphData(glyph);
    qreal scale = fontScale(pixelSize);
    Metrics m;
    m.width = gd.boundingRect.width() * scale;
    m.height = gd.boundingRect.height() * scale;
    m.baselineX = gd.boundingRect.x() * scale;
    m.baselineY = -gd.boundingRect.y() * scale;
}

void QSGDistanceFieldGlyphCache::populate(const QVector<glyph_t> &glyphs)
{
    QSet<glyph_t> referencedGlyphs;
    QSet<glyph_t> newGlyphs;
    int count = glyphs.count();
    for (int i = 0; i < count; ++i) {
        glyph_t glyphIndex = glyphs.at(i);
        if ((int) glyphIndex >= glyphCount()) {
            qWarning("Warning: distance-field glyph is not available with index %d", glyphIndex);
            continue;
        }

        GlyphData &gd = glyphData(glyphIndex);
        ++gd.ref;
        referencedGlyphs.insert(glyphIndex);

        if (gd.texCoord.isValid() || m_populatingGlyphs.contains(glyphIndex))
        m_populatingGlyphs.insert(glyphIndex);
        if (gd.boundingRect.isEmpty()) {
            gd.texCoord.width = 0;
            gd.texCoord.height = 0;
        } else {
    referenceGlyphs(referencedGlyphs);
    if (!newGlyphs.isEmpty())
        requestGlyphs(newGlyphs);
}

void QSGDistanceFieldGlyphCache::release(const QVector<glyph_t> &glyphs)
{
    QSet<glyph_t> unusedGlyphs;
    int count = glyphs.count();
    for (int i = 0; i < count; ++i) {
        glyph_t glyphIndex = glyphs.at(i);
        GlyphData &gd = glyphData(glyphIndex);
        if (--gd.ref == 0 && !gd.texCoord.isNull())
            unusedGlyphs.insert(glyphIndex);
    }
    releaseGlyphs(unusedGlyphs);
}

void QSGDistanceFieldGlyphCache::update()
{
    bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled() ||
            QQuickProfiler::profilingSceneGraph();
    if (profileFrames)
    QList<QDistanceField> distanceFields;
    for (int i = 0; i < m_pendingGlyphs.size(); ++i) {
        distanceFields.append(QDistanceField(m_referenceFont,
                                             m_pendingGlyphs.at(i),
                                             m_doubleGlyphResolution));
    qint64 renderTime = 0;
    int count = m_pendingGlyphs.size();
    if (profileFrames)
        renderTime = qsg_render_timer.nsecsElapsed();

    storeGlyphs(distanceFields);
#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG)
    foreach (Texture texture, m_textures)
        saveTexture(texture.textureId, texture.size.width(), texture.size.height());
#endif

    if (QSG_LOG_TIME_GLYPH().isDebugEnabled()) {
        quint64 now = qsg_render_timer.elapsed();
        qCDebug(QSG_LOG_TIME_GLYPH,
                "distancefield: %d glyphs prepared in %dms, rendering=%d, upload=%d",
                count,
                (int) now,
                int(renderTime / 1000000),
                int((now - (renderTime / 1000000))));
    Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphAdaptationLayerFrame, (
            count,
            renderTime,
            qsg_render_timer.nsecsElapsed() - renderTime));
void QSGDistanceFieldGlyphCache::setGlyphsPosition(const QList<GlyphPosition> &glyphs)
    QVector<quint32> invalidatedGlyphs;

    int count = glyphs.count();
    for (int i = 0; i < count; ++i) {
        GlyphPosition glyph = glyphs.at(i);
        GlyphData &gd = glyphData(glyph.glyph);
            invalidatedGlyphs.append(glyph.glyph);

        gd.texCoord.xMargin = QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution));
        gd.texCoord.yMargin = QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution));
        gd.texCoord.x = glyph.position.x();
        gd.texCoord.y = glyph.position.y();
        gd.texCoord.width = gd.boundingRect.width();
        gd.texCoord.height = gd.boundingRect.height();

    if (!invalidatedGlyphs.isEmpty()) {
        QLinkedList<QSGDistanceFieldGlyphConsumer *>::iterator it = m_registeredNodes.begin();
        while (it != m_registeredNodes.end()) {
            (*it)->invalidateGlyphs(invalidatedGlyphs);
            ++it;
        }
    }
void QSGDistanceFieldGlyphCache::registerOwnerElement(QQuickItem *ownerElement)
{
    Q_UNUSED(ownerElement);
}

void QSGDistanceFieldGlyphCache::unregisterOwnerElement(QQuickItem *ownerElement)
{
    Q_UNUSED(ownerElement);
}

void QSGDistanceFieldGlyphCache::processPendingGlyphs()
{
    /* Intentionally empty */
}

void QSGDistanceFieldGlyphCache::setGlyphsTexture(const QVector<glyph_t> &glyphs, const Texture &tex)
    if (i == -1) {
        m_textures.append(tex);
        i = m_textures.size() - 1;
    Texture *texture = &(m_textures[i]);
    QVector<quint32> invalidatedGlyphs;

    int count = glyphs.count();
    for (int j = 0; j < count; ++j) {
        glyph_t glyphIndex = glyphs.at(j);
        GlyphData &gd = glyphData(glyphIndex);
        if (gd.texture != &s_emptyTexture)
            invalidatedGlyphs.append(glyphIndex);
    if (!invalidatedGlyphs.isEmpty()) {
        QLinkedList<QSGDistanceFieldGlyphConsumer*>::iterator it = m_registeredNodes.begin();
        while (it != m_registeredNodes.end()) {
            (*it)->invalidateGlyphs(invalidatedGlyphs);
            ++it;
        }
    }
}

void QSGDistanceFieldGlyphCache::markGlyphsToRender(const QVector<glyph_t> &glyphs)
{
    int count = glyphs.count();
    for (int i = 0; i < count; ++i)
        m_pendingGlyphs.add(glyphs.at(i));
}

void QSGDistanceFieldGlyphCache::updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize)
{
    for (int i = 0; i < count; ++i) {
        if (tex.textureId == oldTex) {
            tex.textureId = newTex;
            tex.size = newTexSize;
            return;
        }
    }
}

#if defined(QSG_DISTANCEFIELD_CACHE_DEBUG)
#include <QtGui/qopenglfunctions.h>

void QSGDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width, int height) const
{
    QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();

    functions->glGenFramebuffers(1, &fboId);
    functions->glGenTextures(1, &tmpTexture);
    functions->glBindTexture(GL_TEXTURE_2D, tmpTexture);
    functions->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    functions->glBindTexture(GL_TEXTURE_2D, 0);

    functions->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
    functions->glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D,
                                      tmpTexture, 0);

    functions->glActiveTexture(GL_TEXTURE0);
    functions->glBindTexture(GL_TEXTURE_2D, textureId);

    functions->glDisable(GL_STENCIL_TEST);
    functions->glDisable(GL_DEPTH_TEST);
    functions->glDisable(GL_SCISSOR_TEST);
    functions->glDisable(GL_BLEND);

    GLfloat textureCoordinateArray[8];
    textureCoordinateArray[0] = 0.0f;
    textureCoordinateArray[1] = 0.0f;
    textureCoordinateArray[2] = 1.0f;
    textureCoordinateArray[3] = 0.0f;
    textureCoordinateArray[4] = 1.0f;
    textureCoordinateArray[5] = 1.0f;
    textureCoordinateArray[6] = 0.0f;
    textureCoordinateArray[7] = 1.0f;

    GLfloat vertexCoordinateArray[8];
    vertexCoordinateArray[0] = -1.0f;
    vertexCoordinateArray[1] = -1.0f;
    vertexCoordinateArray[2] =  1.0f;
    vertexCoordinateArray[3] = -1.0f;
    vertexCoordinateArray[4] =  1.0f;
    vertexCoordinateArray[5] =  1.0f;
    vertexCoordinateArray[6] = -1.0f;
    vertexCoordinateArray[7] =  1.0f;

    functions->glViewport(0, 0, width, height);
    functions->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
    functions->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);

    {
        static const char *vertexShaderSource =
                "attribute vec4      vertexCoordsArray; \n"
                "attribute vec2      textureCoordArray; \n"
                "varying   vec2      textureCoords;     \n"
                "void main(void) \n"
                "{ \n"
                "    gl_Position = vertexCoordsArray;   \n"
                "    textureCoords = textureCoordArray; \n"
                "} \n";

        static const char *fragmentShaderSource =
                "varying   vec2      textureCoords; \n"
                "uniform   sampler2D         texture;       \n"
                "void main() \n"
                "{ \n"
                "    gl_FragColor = texture2D(texture, textureCoords); \n"
                "} \n";

        GLuint vertexShader = functions->glCreateShader(GL_VERTEX_SHADER);
        GLuint fragmentShader = functions->glCreateShader(GL_FRAGMENT_SHADER);

        if (vertexShader == 0 || fragmentShader == 0) {
            GLenum error = functions->glGetError();
            qWarning("QSGDistanceFieldGlyphCache::saveTexture: Failed to create shaders. (GL error: %x)",
        functions->glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
        functions->glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
        functions->glCompileShader(vertexShader);
        functions->glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &len);
        functions->glGetShaderInfoLog(vertexShader, 2048, NULL, infoLog);
        if (qstrlen(infoLog) > 0)
            qWarning("Problems compiling vertex shader:\n %s", infoLog);
        functions->glCompileShader(fragmentShader);
        functions->glGetShaderInfoLog(fragmentShader, 2048, NULL, infoLog);
        if (qstrlen(infoLog) > 0)
            qWarning("Problems compiling fragment shader:\n %s", infoLog);
        GLuint shaderProgram = functions->glCreateProgram();
        functions->glAttachShader(shaderProgram, vertexShader);
        functions->glAttachShader(shaderProgram, fragmentShader);
        functions->glBindAttribLocation(shaderProgram, 0, "vertexCoordsArray");
        functions->glBindAttribLocation(shaderProgram, 1, "textureCoordArray");
        functions->glLinkProgram(shaderProgram);
        functions->glGetProgramInfoLog(shaderProgram, 2048, NULL, infoLog);
        if (qstrlen(infoLog) > 0)
            qWarning("Problems linking shaders:\n %s", infoLog);
        functions->glUseProgram(shaderProgram);
        functions->glEnableVertexAttribArray(0);
        functions->glEnableVertexAttribArray(1);
        int textureUniformLocation = functions->glGetUniformLocation(shaderProgram, "texture");
        functions->glUniform1i(textureUniformLocation, 0);
    functions->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
        GLenum error = functions->glGetError();
        if (error != GL_NO_ERROR)
            qWarning("glDrawArrays reported error 0x%x", error);
    functions->glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);

    QImage image(data, width, height, QImage::Format_ARGB32);

    QByteArray fileName = m_referenceFont.familyName().toLatin1() + '_' + QByteArray::number(textureId);
    fileName = fileName.replace('/', '_').replace(' ', '_') + ".png";

    image.save(QString::fromLocal8Bit(fileName));

    {
        GLenum error = functions->glGetError();
        if (error != GL_NO_ERROR)
            qWarning("glReadPixels reported error 0x%x", error);
    functions->glDisableVertexAttribArray(0);
    functions->glDisableVertexAttribArray(1);
    functions->glDeleteFramebuffers(1, &fboId);
    functions->glDeleteTextures(1, &tmpTexture);
void QSGNodeVisitorEx::visitChildren(QSGNode *node)
{
    for (QSGNode *child = node->firstChild(); child; child = child->nextSibling()) {
        switch (child->type()) {
        case QSGNode::ClipNodeType: {
            QSGClipNode *c = static_cast<QSGClipNode*>(child);
            if (visit(c))
                visitChildren(c);
            endVisit(c);
            break;
        }
        case QSGNode::TransformNodeType: {
            QSGTransformNode *c = static_cast<QSGTransformNode*>(child);
            if (visit(c))
                visitChildren(c);
            endVisit(c);
            break;
        }
        case QSGNode::OpacityNodeType: {
            QSGOpacityNode *c = static_cast<QSGOpacityNode*>(child);
            if (visit(c))
                visitChildren(c);
            endVisit(c);
            break;
        }
        case QSGNode::GeometryNodeType: {
            if (child->flags() & QSGNode::IsVisitableNode) {
                QSGVisitableNode *v = static_cast<QSGVisitableNode*>(child);
                v->accept(this);
            } else {
                QSGGeometryNode *c = static_cast<QSGGeometryNode*>(child);
                if (visit(c))
                    visitChildren(c);
        case QSGNode::RootNodeType: {
            QSGRootNode *root = static_cast<QSGRootNode*>(child);
            if (visit(root))
                visitChildren(root);
            endVisit(root);
            break;
        }
        case QSGNode::BasicNodeType: {
            visitChildren(child);
            break;
        }
        default:
            Q_UNREACHABLE();
            break;
        }
    }
}

QT_END_NAMESPACE