-
Bea Lam authored
Fixing some uses of qdoc commands and other minor fixes Change-Id: I965f715ad8d7833c5a7b830d644c79ad51735da5 Reviewed-by:
Alan Alpert <alan.alpert@nokia.com>
02324af2
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** License version 2.1 as published by the Free Software Foundation and
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** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
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** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
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****************************************************************************/
#include "qquickparticleemitter_p.h"
#include <private/qqmlengine_p.h>
#include <private/qqmlglobal_p.h>
QT_BEGIN_NAMESPACE
/*!
\qmltype Emitter
\instantiates QQuickParticleEmitter
\inqmlmodule QtQuick.Particles 2
\brief Emits logical particles
\ingroup qtquick-particles
This element emits logical particles into the ParticleSystem, with the
given starting attributes.
Note that logical particles are not
automatically rendered, you will need to have one or more
ParticlePainter elements visualizing them.
Note that the given starting attributes can be modified at any point
in the particle's lifetime by any Affector element in the same
ParticleSystem. This includes attributes like lifespan.
*/
/*!
\qmlproperty ParticleSystem QtQuick.Particles2::Emitter::system
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This is the Particle system that the Emitter will emit into.
This can be omitted if the Emitter is a direct child of the ParticleSystem
*/
/*!
\qmlproperty string QtQuick.Particles2::Emitter::group
This is the logical particle group which it will emit into.
Default value is "" (empty string).
*/
/*!
\qmlproperty Shape QtQuick.Particles2::Emitter::shape
This shape is applied with the size of the Emitter. Particles will be emitted
randomly from any area covered by the shape.
The default shape is a filled in rectangle, which corresponds to the full bounding
box of the Emitter.
*/
/*!
\qmlproperty bool QtQuick.Particles2::Emitter::emitting
If set to false, the emitter will cease emissions until it is set to true.
Default value is true.
*/
/*!
\qmlproperty real QtQuick.Particles2::Emitter::emitRate
Number of particles emitted per second.
Default value is 10 particles per second.
*/
/*!
\qmlproperty int QtQuick.Particles2::Emitter::lifeSpan
The time in milliseconds each emitted particle should last for.
If you do not want particles to automatically die after a time, for example if
you wish to dispose of them manually, set lifeSpan to Emitter.InfiniteLife.
lifeSpans greater than or equal to 600000 (10 minutes) will be treated as infinite.
Particles with lifeSpans less than or equal to 0 will start out dead.
Default value is 1000 (one second).
*/
/*!
\qmlproperty int QtQuick.Particles2::Emitter::lifeSpanVariation
Particle lifespans will vary by up to this much in either direction.
Default value is 0.
*/
/*!
\qmlproperty int QtQuick.Particles2::Emitter::maximumEmitted
The maximum number of particles at a time that this emitter will have alive.
This can be set as a performance optimization (when using burst and pulse) or
to stagger emissions.
If this is set to a number below zero, then there is no maximum limit on the number
of particles this emitter can have alive.
The default value is -1.
*/
/*!
\qmlproperty int QtQuick.Particles2::Emitter::startTime
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If this value is set when the emitter is loaded, then it will emit particles from the
past, up to startTime milliseconds ago. These will simulate as if they were emitted then,
but will not have any affectors applied to them. Affectors will take effect from the present time.
*/
/*!
\qmlproperty real QtQuick.Particles2::Emitter::size
The size in pixels of the particles at the start of their life.
Default value is 16.
*/
/*!
\qmlproperty real QtQuick.Particles2::Emitter::endSize
The size in pixels of the particles at the end of their life. Size will
be linearly interpolated during the life of the particle from this value and
size. If endSize is -1, then the size of the particle will remain constant at
the starting size.
Default value is -1.
*/
/*!
\qmlproperty real QtQuick.Particles2::Emitter::sizeVariation
The size of a particle can vary by this much up or down from size/endSize. The same
random addition is made to both size and endSize for a single particle.
Default value is 0.
*/
/*!
\qmlproperty StochasticDirection QtQuick.Particles2::Emitter::velocity
The starting velocity of the particles emitted.
*/
/*!
\qmlproperty StochasticDirection QtQuick.Particles2::Emitter::acceleration
The starting acceleraton of the particles emitted.
*/
/*!
\qmlproperty qreal QtQuick.Particles2::Emitter::velocityFromMovement
If this value is non-zero, then any movement of the emitter will provide additional
starting velocity to the particles based on the movement. The additional vector will be the
same angle as the emitter's movement, with a magnitude that is the magnitude of the emitters
movement multiplied by velocityFromMovement.
Default value is 0.
*/
/*!
\qmlsignal QtQuick.Particles2::Emitter::onEmitParticles(Array particles)
This handler is called when particles are emitted. particles is a JavaScript
array of Particle objects. You can modify particle attributes directly within the handler.
Note that JavaScript is slower to execute, so it is not recommended to use this in
high-volume particle systems.
*/
/*! \qmlmethod QtQuick.Particles2::Emitter::burst(int count)
Emits count particles from this emitter immediately.
*/
/*! \qmlmethod QtQuick.Particles2::Emitter::burst(int x, int y, int count)
Emits count particles from this emitter immediately. The particles are emitted
as if the Emitter was positioned at x,y but all other properties are the same.
*/
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/*! \qmlmethod QtQuick.Particles2::Emitter::pulse(int duration)
If the emitter is not enabled, enables it for duration milliseconds and then switches
it back off.
*/
QQuickParticleEmitter::QQuickParticleEmitter(QQuickItem *parent) :
QQuickItem(parent)
, m_particlesPerSecond(10)
, m_particleDuration(1000)
, m_particleDurationVariation(0)
, m_enabled(true)
, m_system(0)
, m_extruder(0)
, m_defaultExtruder(0)
, m_velocity(&m_nullVector)
, m_acceleration(&m_nullVector)
, m_particleSize(16)
, m_particleEndSize(-1)
, m_particleSizeVariation(0)
, m_startTime(0)
, m_overwrite(true)
, m_pulseLeft(0)
, m_maxParticleCount(-1)
, m_velocity_from_movement(0)
, m_reset_last(true)
, m_last_timestamp(-1)
, m_last_emission(0)
{
//TODO: Reset velocity/acc back to null vector? Or allow null pointer?
connect(this, SIGNAL(maximumEmittedChanged(int)),
this, SIGNAL(particleCountChanged()));
connect(this, SIGNAL(particlesPerSecondChanged(qreal)),
this, SIGNAL(particleCountChanged()));
connect(this, SIGNAL(particleDurationChanged(int)),
this, SIGNAL(particleCountChanged()));
}
QQuickParticleEmitter::~QQuickParticleEmitter()
{
if (m_defaultExtruder)
delete m_defaultExtruder;
}
bool QQuickParticleEmitter::isEmitConnected()
{
IS_SIGNAL_CONNECTED(this, QQuickParticleEmitter, emitParticles, (QQmlV8Handle));
}
void QQuickParticleEmitter::componentComplete()
{
if (!m_system && qobject_cast<QQuickParticleSystem*>(parentItem()))
setSystem(qobject_cast<QQuickParticleSystem*>(parentItem()));
QQuickItem::componentComplete();
}
void QQuickParticleEmitter::setEnabled(bool arg)
{
if (m_enabled != arg) {
m_enabled = arg;
emit enabledChanged(arg);
}
}
QQuickParticleExtruder* QQuickParticleEmitter::effectiveExtruder()
{
if (m_extruder)
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return m_extruder;
if (!m_defaultExtruder)
m_defaultExtruder = new QQuickParticleExtruder;
return m_defaultExtruder;
}
void QQuickParticleEmitter::pulse(int milliseconds)
{
if (!m_enabled)
m_pulseLeft = milliseconds;
}
void QQuickParticleEmitter::burst(int num)
{
m_burstQueue << qMakePair(num, QPointF(x(), y()));
}
void QQuickParticleEmitter::burst(int num, qreal x, qreal y)
{
m_burstQueue << qMakePair(num, QPointF(x, y));
}
void QQuickParticleEmitter::setMaxParticleCount(int arg)
{
if (m_maxParticleCount != arg) {
if (arg < 0 && m_maxParticleCount >= 0){
connect(this, SIGNAL(particlesPerSecondChanged(qreal)),
this, SIGNAL(particleCountChanged()));
connect(this, SIGNAL(particleDurationChanged(int)),
this, SIGNAL(particleCountChanged()));
}else if (arg >= 0 && m_maxParticleCount < 0){
disconnect(this, SIGNAL(particlesPerSecondChanged(qreal)),
this, SIGNAL(particleCountChanged()));
disconnect(this, SIGNAL(particleDurationChanged(int)),
this, SIGNAL(particleCountChanged()));
}
m_overwrite = arg < 0;
m_maxParticleCount = arg;
emit maximumEmittedChanged(arg);
}
}
int QQuickParticleEmitter::particleCount() const
{
if (m_maxParticleCount >= 0)
return m_maxParticleCount;
return m_particlesPerSecond*((m_particleDuration+m_particleDurationVariation)/1000.0);
}
void QQuickParticleEmitter::setVelocityFromMovement(qreal t)
{
if (t == m_velocity_from_movement)
return;
m_velocity_from_movement = t;
emit velocityFromMovementChanged();
}
void QQuickParticleEmitter::reset()
{
m_reset_last = true;
}
void QQuickParticleEmitter::emitWindow(int timeStamp)
{
if (m_system == 0)
return;
if ((!m_enabled || !m_particlesPerSecond)&& !m_pulseLeft && m_burstQueue.isEmpty()){
m_reset_last = true;
return;
}
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if (m_reset_last) {
m_last_emitter = m_last_last_emitter = QPointF(x(), y());
if (m_last_timestamp == -1)
m_last_timestamp = (timeStamp - m_startTime)/1000.;
else
m_last_timestamp = timeStamp/1000.;
m_last_emission = m_last_timestamp;
m_reset_last = false;
m_emitCap = particleCount();
}
if (m_pulseLeft){
m_pulseLeft -= timeStamp - m_last_timestamp * 1000.;
if (m_pulseLeft < 0){
if (!m_enabled)
timeStamp += m_pulseLeft;
m_pulseLeft = 0;
}
}
qreal time = timeStamp / 1000.;
qreal particleRatio = 1. / m_particlesPerSecond;
qreal pt = m_last_emission;
qreal maxLife = (m_particleDuration + m_particleDurationVariation)/1000.0;
if (pt + maxLife < time)//We missed so much, that we should skip emiting particles that are dead by now
pt = time - maxLife;
qreal opt = pt; // original particle time
qreal dt = time - m_last_timestamp; // timestamp delta...
if (!dt)
dt = 0.000001;
// emitter difference since last...
qreal dex = (x() - m_last_emitter.x());
qreal dey = (y() - m_last_emitter.y());
qreal ax = (m_last_last_emitter.x() + m_last_emitter.x()) / 2;
qreal bx = m_last_emitter.x();
qreal cx = (x() + m_last_emitter.x()) / 2;
qreal ay = (m_last_last_emitter.y() + m_last_emitter.y()) / 2;
qreal by = m_last_emitter.y();
qreal cy = (y() + m_last_emitter.y()) / 2;
qreal sizeAtEnd = m_particleEndSize >= 0 ? m_particleEndSize : m_particleSize;
qreal emitter_x_offset = m_last_emitter.x() - x();
qreal emitter_y_offset = m_last_emitter.y() - y();
if (!m_burstQueue.isEmpty() && !m_pulseLeft && !m_enabled)//'outside time' emissions only
pt = time;
QList<QQuickParticleData*> toEmit;
while ((pt < time && m_emitCap) || !m_burstQueue.isEmpty()) {
//int pos = m_last_particle % m_particle_count;
QQuickParticleData* datum = m_system->newDatum(m_system->groupIds[m_group], !m_overwrite);
if (datum){//actually emit(otherwise we've been asked to skip this one)
datum->e = this;//###useful?
qreal t = 1 - (pt - opt) / dt;
qreal vx =
- 2 * ax * (1 - t)
+ 2 * bx * (1 - 2 * t)
+ 2 * cx * t;
qreal vy =
- 2 * ay * (1 - t)
+ 2 * by * (1 - 2 * t)
+ 2 * cy * t;
// Particle timestamp
datum->t = pt;
datum->lifeSpan =
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(m_particleDuration
+ ((rand() % ((m_particleDurationVariation*2) + 1)) - m_particleDurationVariation))
/ 1000.0;
if (datum->lifeSpan >= m_system->maxLife){
datum->lifeSpan = m_system->maxLife;
m_emitCap--;//emitCap keeps us from reemitting 'infinite' particles after their life. Unless you reset the emitter.
}
// Particle position
QRectF boundsRect;
if (!m_burstQueue.isEmpty()){
boundsRect = QRectF(m_burstQueue.first().second.x() - x(), m_burstQueue.first().second.y() - y(),
width(), height());
} else {
boundsRect = QRectF(emitter_x_offset + dex * (pt - opt) / dt, emitter_y_offset + dey * (pt - opt) / dt
, width(), height());
}
QPointF newPos = effectiveExtruder()->extrude(boundsRect);
datum->x = newPos.x();
datum->y = newPos.y();
// Particle velocity
const QPointF &velocity = m_velocity->sample(newPos);
datum->vx = velocity.x()
+ m_velocity_from_movement * vx;
datum->vy = velocity.y()
+ m_velocity_from_movement * vy;
// Particle acceleration
const QPointF &accel = m_acceleration->sample(newPos);
datum->ax = accel.x();
datum->ay = accel.y();
// Particle size
float sizeVariation = -m_particleSizeVariation
+ rand() / float(RAND_MAX) * m_particleSizeVariation * 2;
float size = qMax((qreal)0.0 , m_particleSize + sizeVariation);
float endSize = qMax((qreal)0.0 , sizeAtEnd + sizeVariation);
datum->size = size;// * float(m_emitting);
datum->endSize = endSize;// * float(m_emitting);
toEmit << datum;
}
if (m_burstQueue.isEmpty()){
pt += particleRatio;
}else{
m_burstQueue.first().first--;
if (m_burstQueue.first().first <= 0)
m_burstQueue.pop_front();
}
}
foreach (QQuickParticleData* d, toEmit)
m_system->emitParticle(d);
if (isEmitConnected()) {
//Done after emitParticle so that the Painter::load is done first, this allows you to customize its static variables
//We then don't need to request another reload, because the first reload isn't scheduled until we get back to the render thread
v8::HandleScope handle_scope;
v8::Context::Scope scope(QQmlEnginePrivate::getV8Engine(qmlEngine(this))->context());
v8::Handle<v8::Array> array = v8::Array::New(toEmit.size());
for (int i=0; i<toEmit.size(); i++)
array->Set(i, toEmit[i]->v8Value().toHandle());
emitParticles(QQmlV8Handle::fromHandle(array));//A chance for arbitrary JS changes
}
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m_last_emission = pt;
m_last_last_last_emitter = m_last_last_emitter;
m_last_last_emitter = m_last_emitter;
m_last_emitter = QPointF(x(), y());
m_last_timestamp = time;
}
QT_END_NAMESPACE