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Bea Lam authored
qtqml.qdocconf and qtquick.qdocconf now refer to the correct snippets and source directories. Snippet paths in .qdoc and .cpp files have been updated to refer to the new shortened path references, e.g. \snippet qml/file.cpp instead of \snippet doc/src/snippets/qml/file.cpp. This also deletes snippets from src/qml/doc/snippets that belonged under src/quick/doc/snippets (and were already duplicated there anyway) and restores some snippet files that shouldn't have been deleted. Also fixes some inline snippets to use \code .. \endcode instead of \qml .. \endqml as they contained javascript or partial QML snippets that were causing parsing errors from qdoc. There are still snippet errors arising from qmlintro.qdoc as the qmlintro snippets directory that it refers to cannot be located. There are also two references to a removed snippet identifier in examples/qml/cppextensions/plugins/plugin.cpp that need to be fixed in conjunction with the related docs in a later c...
4c671c04
qquickflipable.cpp 8.43 KiB
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickflipable_p.h"
#include "qquickitem_p.h"
#include <private/qqmlguard_p.h>
#include <QtQml/qqmlinfo.h>
QT_BEGIN_NAMESPACE
// XXX todo - i think this needs work and a bit of a re-think
class QQuickLocalTransform : public QQuickTransform
{
Q_OBJECT
public:
QQuickLocalTransform(QObject *parent) : QQuickTransform(parent) {}
void setTransform(const QTransform &t) {
transform = t;
update();
}
virtual void applyTo(QMatrix4x4 *matrix) const {
*matrix *= transform;
}
private:
QTransform transform;
};
class QQuickFlipablePrivate : public QQuickItemPrivate
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{
Q_DECLARE_PUBLIC(QQuickFlipable)
public:
QQuickFlipablePrivate() : current(QQuickFlipable::Front), front(0), back(0), sideDirty(false) {}
virtual void transformChanged();
void updateSide();
void setBackTransform();
QQuickFlipable::Side current;
QQmlGuard<QQuickLocalTransform> backTransform;
QQmlGuard<QQuickItem> front;
QQmlGuard<QQuickItem> back;
bool sideDirty;
bool wantBackXFlipped;
bool wantBackYFlipped;
};
/*!
\qmlclass Flipable QQuickFlipable
\inqmlmodule QtQuick 2
\ingroup qml-basic-interaction-elements
\brief For specifying a surface that can be flipped
\inherits Item
Flipable is an item that can be visibly "flipped" between its front and
back sides, like a card. It is used together with \l Rotation, \l State
and \l Transition elements to produce a flipping effect.
The \l front and \l back properties are used to hold the items that are
shown respectively on the front and back sides of the flipable item.
\section1 Example Usage
The following example shows a Flipable item that flips whenever it is
clicked, rotating about the y-axis.
This flipable item has a \c flipped boolean property that is toggled
whenever the MouseArea within the flipable is clicked. When
\c flipped is true, the item changes to the "back" state; in this
state, the \c angle of the \l Rotation item is changed to 180
degrees to produce the flipping effect. When \c flipped is false, the
item reverts to the default state, in which the \c angle value is 0.
\snippet qml/flipable/flipable.qml 0
\image flipable.gif
The \l Transition creates the animation that changes the angle over
four seconds. When the item changes between its "back" and
default states, the NumberAnimation animates the angle between
its old and new values.
See \l {States} for details on state changes and the default
state, and \l {QML Animation and Transitions} for more information on how
animations work within transitions.
\sa {declarative/ui-components/flipable}{Flipable example}
*/
QQuickFlipable::QQuickFlipable(QQuickItem *parent)
: QQuickItem(*(new QQuickFlipablePrivate), parent)
{
}
QQuickFlipable::~QQuickFlipable()
{
}
/*!
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\qmlproperty Item QtQuick2::Flipable::front
\qmlproperty Item QtQuick2::Flipable::back
The front and back sides of the flipable.
*/
QQuickItem *QQuickFlipable::front()
{
Q_D(const QQuickFlipable);
return d->front;
}
void QQuickFlipable::setFront(QQuickItem *front)
{
Q_D(QQuickFlipable);
if (d->front) {
qmlInfo(this) << tr("front is a write-once property");
return;
}
d->front = front;
d->front->setParentItem(this);
if (Back == d->current)
d->front->setOpacity(0.);
emit frontChanged();
}
QQuickItem *QQuickFlipable::back()
{
Q_D(const QQuickFlipable);
return d->back;
}
void QQuickFlipable::setBack(QQuickItem *back)
{
Q_D(QQuickFlipable);
if (d->back) {
qmlInfo(this) << tr("back is a write-once property");
return;
}
if (back == 0)
return;
d->back = back;
d->back->setParentItem(this);
d->backTransform = new QQuickLocalTransform(d->back);
d->backTransform->prependToItem(d->back);
if (Front == d->current)
d->back->setOpacity(0.);
connect(back, SIGNAL(widthChanged()),
this, SLOT(retransformBack()));
connect(back, SIGNAL(heightChanged()),
this, SLOT(retransformBack()));
emit backChanged();
}
void QQuickFlipable::retransformBack()
{
Q_D(QQuickFlipable);
if (d->current == QQuickFlipable::Back && d->back)
d->setBackTransform();
}
/*!
\qmlproperty enumeration QtQuick2::Flipable::side
The side of the Flipable currently visible. Possible values are \c
Flipable.Front and \c Flipable.Back.
*/
QQuickFlipable::Side QQuickFlipable::side() const
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{
Q_D(const QQuickFlipable);
const_cast<QQuickFlipablePrivate *>(d)->updateSide();
return d->current;
}
void QQuickFlipablePrivate::transformChanged()
{
Q_Q(QQuickFlipable);
if (!sideDirty) {
sideDirty = true;
q->polish();
}
QQuickItemPrivate::transformChanged();
}
void QQuickFlipable::updatePolish()
{
Q_D(QQuickFlipable);
d->updateSide();
}
// determination on the currently visible side of the flipable
// has to be done on the complete scene transform to give
// correct results.
void QQuickFlipablePrivate::updateSide()
{
Q_Q(QQuickFlipable);
if (!sideDirty)
return;
sideDirty = false;
QTransform sceneTransform;
itemToParentTransform(sceneTransform);
QPointF p1(0, 0);
QPointF p2(1, 0);
QPointF p3(1, 1);
QPointF scenep1 = sceneTransform.map(p1);
QPointF scenep2 = sceneTransform.map(p2);
QPointF scenep3 = sceneTransform.map(p3);
#if 0
p1 = q->mapToParent(p1);
p2 = q->mapToParent(p2);
p3 = q->mapToParent(p3);
#endif
qreal cross = (scenep1.x() - scenep2.x()) * (scenep3.y() - scenep2.y()) -
(scenep1.y() - scenep2.y()) * (scenep3.x() - scenep2.x());
wantBackYFlipped = scenep1.x() >= scenep2.x();
wantBackXFlipped = scenep2.y() >= scenep3.y();
QQuickFlipable::Side newSide;
if (cross > 0) {
newSide = QQuickFlipable::Back;
} else {
newSide = QQuickFlipable::Front;
}
if (newSide != current) {
current = newSide;
if (current == QQuickFlipable::Back && back)
setBackTransform();
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if (front)
front->setOpacity((current==QQuickFlipable::Front)?1.:0.);
if (back)
back->setOpacity((current==QQuickFlipable::Back)?1.:0.);
emit q->sideChanged();
}
}
/* Depends on the width/height of the back item, and so needs reevaulating
if those change.
*/
void QQuickFlipablePrivate::setBackTransform()
{
QTransform mat;
mat.translate(back->width()/2,back->height()/2);
if (back->width() && wantBackYFlipped)
mat.rotate(180, Qt::YAxis);
if (back->height() && wantBackXFlipped)
mat.rotate(180, Qt::XAxis);
mat.translate(-back->width()/2,-back->height()/2);
if (backTransform)
backTransform->setTransform(mat);
}
QT_END_NAMESPACE
#include "qquickflipable.moc"