qquickitemanimation_p.h 6.65 KiB
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#ifndef QQUICKITEMANIMATION_H
#define QQUICKITEMANIMATION_H
#include "qquickitem.h"
#include <QtQuick/private/qquickanimation_p.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QQuickParentAnimationPrivate;
class Q_AUTOTEST_EXPORT QQuickParentAnimation : public QQuickAnimationGroup
    Q_OBJECT
    Q_DECLARE_PRIVATE(QQuickParentAnimation)
    Q_PROPERTY(QQuickItem *target READ target WRITE setTargetObject NOTIFY targetChanged)
    Q_PROPERTY(QQuickItem *newParent READ newParent WRITE setNewParent NOTIFY newParentChanged)
    Q_PROPERTY(QQuickItem *via READ via WRITE setVia NOTIFY viaChanged)
public:
    QQuickParentAnimation(QObject *parent=0);
    virtual ~QQuickParentAnimation();
    QQuickItem *target() const;
    void setTargetObject(QQuickItem *);
    QQuickItem *newParent() const;
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void setNewParent(QQuickItem *); QQuickItem *via() const; void setVia(QQuickItem *); Q_SIGNALS: void targetChanged(); void newParentChanged(); void viaChanged(); protected: virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); }; class QQuickAnchorAnimationPrivate; class Q_AUTOTEST_EXPORT QQuickAnchorAnimation : public QQuickAbstractAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickAnchorAnimation) Q_PROPERTY(QQmlListProperty<QQuickItem> targets READ targets) Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged) Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged) public: QQuickAnchorAnimation(QObject *parent=0); virtual ~QQuickAnchorAnimation(); QQmlListProperty<QQuickItem> targets(); int duration() const; void setDuration(int); QEasingCurve easing() const; void setEasing(const QEasingCurve &); Q_SIGNALS: void durationChanged(int); void easingChanged(const QEasingCurve&); protected: virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); }; class QQuickItem; class QQuickPath; class QQuickPathAnimationPrivate; class Q_AUTOTEST_EXPORT QQuickPathAnimation : public QQuickAbstractAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickPathAnimation) Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged) Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged) Q_PROPERTY(QQuickPath *path READ path WRITE setPath NOTIFY pathChanged) Q_PROPERTY(QQuickItem *target READ target WRITE setTargetObject NOTIFY targetChanged) Q_PROPERTY(Orientation orientation READ orientation WRITE setOrientation NOTIFY orientationChanged) Q_PROPERTY(QPointF anchorPoint READ anchorPoint WRITE setAnchorPoint NOTIFY anchorPointChanged) Q_PROPERTY(int orientationEntryDuration READ orientationEntryDuration WRITE setOrientationEntryDuration NOTIFY orientationEntryDurationChanged) Q_PROPERTY(int orientationExitDuration READ orientationExitDuration WRITE setOrientationExitDuration NOTIFY orientationExitDurationChanged) Q_PROPERTY(qreal endRotation READ endRotation WRITE setEndRotation NOTIFY endRotationChanged) public: QQuickPathAnimation(QObject *parent=0); virtual ~QQuickPathAnimation();
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enum Orientation { Fixed, RightFirst, LeftFirst, BottomFirst, TopFirst }; Q_ENUMS(Orientation) int duration() const; void setDuration(int); QEasingCurve easing() const; void setEasing(const QEasingCurve &); QQuickPath *path() const; void setPath(QQuickPath *); QQuickItem *target() const; void setTargetObject(QQuickItem *); Orientation orientation() const; void setOrientation(Orientation orientation); QPointF anchorPoint() const; void setAnchorPoint(const QPointF &point); int orientationEntryDuration() const; void setOrientationEntryDuration(int); int orientationExitDuration() const; void setOrientationExitDuration(int); qreal endRotation() const; void setEndRotation(qreal); protected: virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); Q_SIGNALS: void durationChanged(int); void easingChanged(const QEasingCurve &); void pathChanged(); void targetChanged(); void orientationChanged(Orientation); void anchorPointChanged(const QPointF &); void orientationEntryDurationChanged(qreal); void orientationExitDurationChanged(qreal); void endRotationChanged(qreal); }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickParentAnimation) QML_DECLARE_TYPE(QQuickAnchorAnimation) QML_DECLARE_TYPE(QQuickPathAnimation) QT_END_HEADER #endif // QQUICKITEMANIMATION_H