qquickitemanimation_p_p.h 4.95 KiB
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#ifndef QQUICKANIMATION_P_H
#define QQUICKANIMATION_P_H
//  W A R N I N G
//  -------------
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
// We mean it.
#include "qquickitemanimation_p.h"
#include <private/qquickpath_p.h>
#include <private/qquickanimation_p_p.h>
QT_BEGIN_NAMESPACE
class QQuickParentAnimationPrivate : public QQuickAnimationGroupPrivate
    Q_DECLARE_PUBLIC(QQuickParentAnimation)
public:
 QQuickParentAnimationPrivate()
    : QQuickAnimationGroupPrivate(), target(0), newParent(0), via(0) {}
    QQuickItem *target;
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QQuickItem *newParent; QQuickItem *via; QPointF computeTransformOrigin(QQuickItem::TransformOrigin origin, qreal width, qreal height) const; }; class QQuickAnchorAnimationPrivate : public QQuickAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QQuickAnchorAnimation) public: QQuickAnchorAnimationPrivate() : interpolator(QVariantAnimationPrivate::getInterpolator(QMetaType::QReal)), duration(250) {} QVariantAnimation::Interpolator interpolator; int duration; QEasingCurve easing; QList<QQuickItem*> targets; }; class QQuickPathAnimationUpdater : public QQuickBulkValueUpdater { public: QQuickPathAnimationUpdater() : path(0), pathLength(0), target(0), reverse(false), fromSourced(false), fromDefined(false), toDefined(false), toX(0), toY(0), currentV(0), orientation(QQuickPathAnimation::Fixed), entryInterval(0), exitInterval(0) {} ~QQuickPathAnimationUpdater() {} void setValue(qreal v); QQuickPath *path; QPainterPath painterPath; QQuickCachedBezier prevBez; qreal pathLength; QList<QQuickPath::AttributePoint> attributePoints; QQuickItem *target; bool reverse; bool fromSourced; bool fromDefined; bool toDefined; qreal toX; qreal toY; qreal currentV; QQmlNullableValue<qreal> interruptStart; //TODO: bundle below into common struct QQuickPathAnimation::Orientation orientation; QPointF anchorPoint; qreal entryInterval; qreal exitInterval; QQmlNullableValue<qreal> endRotation; QQmlNullableValue<qreal> startRotation; }; class QQuickPathAnimationPrivate; class QQuickPathAnimationAnimator : public QQuickBulkValueAnimator { public: QQuickPathAnimationAnimator(QQuickPathAnimationPrivate * = 0); ~QQuickPathAnimationAnimator(); void clearTemplate() { animationTemplate = 0; } QQuickPathAnimationUpdater *pathUpdater() { return static_cast<QQuickPathAnimationUpdater*>(getAnimValue()); } private: QQuickPathAnimationPrivate *animationTemplate; }; class QQuickPathAnimationPrivate : public QQuickAbstractAnimationPrivate {
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Q_DECLARE_PUBLIC(QQuickPathAnimation) public: QQuickPathAnimationPrivate() : path(0), target(0), orientation(QQuickPathAnimation::Fixed), entryDuration(0), exitDuration(0), duration(250) {} QQuickPath *path; QQuickItem *target; QQuickPathAnimation::Orientation orientation; QPointF anchorPoint; qreal entryDuration; qreal exitDuration; QQmlNullableValue<qreal> endRotation; int duration; QEasingCurve easingCurve; QHash<QQuickItem*, QQuickPathAnimationAnimator* > activeAnimations; }; QT_END_NAMESPACE #endif // QQUICKANIMATION_P_H