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Martin Jones authored
PathView missed out on snapMode, which is especially useful for its SnapOneItem mode. Change-Id: I0e9b080ef72d9bc1e305445cd8dfde8e21e4e3da Reviewed-by:
Bea Lam <bea.lam@nokia.com>
912c2563
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
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****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtCanvas3D API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef TEXIMAGE3D_P_H
#define TEXIMAGE3D_P_H
#include "context3d_p.h"
#include "abstractobject3d_p.h"
#include <QtCore/QUrl>
#include <QtGui/QImage>
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkReply>
class CanvasTextureImageFactory : public QObject
{
Q_OBJECT
Q_DISABLE_COPY(CanvasTextureImageFactory)
public:
static QObject *texture_image_factory_provider(QQmlEngine *engine, QJSEngine *scriptEngine);
static CanvasTextureImageFactory *factory(QQmlEngine *engine);
explicit CanvasTextureImageFactory(QQmlEngine *engine, QObject *parent = 0);
~CanvasTextureImageFactory();
void handleImageLoadingStarted(CanvasTextureImage *image);
void notifyLoadedImages();
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Q_INVOKABLE CanvasTextureImage* newTexImage();
private:
QQmlEngine *m_qmlEngine;
QList<CanvasTextureImage *> m_loadingImagesList;
};
class CanvasTextureImage : public CanvasAbstractObject
{
Q_OBJECT
Q_DISABLE_COPY(CanvasTextureImage)
Q_PROPERTY(QUrl src READ src WRITE setSrc NOTIFY srcChanged)
Q_PROPERTY(TextureImageState imageState READ imageState NOTIFY imageStateChanged)
Q_PROPERTY(int width READ width NOTIFY widthChanged)
Q_PROPERTY(int height READ height NOTIFY heightChanged)
Q_PROPERTY(QString errorString READ errorString NOTIFY errorStringChanged)
Q_ENUMS(TextureImageState)
public:
enum TextureImageState {
INITIALIZED = 0,
LOAD_PENDING,
LOADING,
LOADING_FINISHED,
LOADING_ERROR
};
Q_INVOKABLE explicit CanvasTextureImage(CanvasTextureImageFactory *parent = 0);
virtual ~CanvasTextureImage();
Q_INVOKABLE CanvasTextureImage *create();
Q_INVOKABLE ulong id();
Q_INVOKABLE CanvasTextureImage *resize(int width, int height);
QVariant *anything() const;
void setAnything(QVariant *value);
const QUrl &src() const;
void setSrc(const QUrl &src);
TextureImageState imageState() const;
int width() const;
int height() const;
QString errorString() const;
void emitImageLoaded();
void emitImageLoadingError();
void load();
void handleReply(QNetworkReply *reply);
QImage &getImage();
uchar *convertToFormat(CanvasContext::glEnums format, bool flipY = false);
friend QDebug operator<< (QDebug d, const CanvasTextureImage *buffer);
private:
void setImageState(TextureImageState state);
explicit CanvasTextureImage(const QImage &source, int width, int height, QObject *parent = 0);
signals:
void srcChanged(QUrl source);
void imageStateChanged(TextureImageState state);
void widthChanged(int width);
void heightChanged(int height);
void errorStringChanged(const QString errorString);
void anythingChanged(QVariant *value);
void imageLoadingStarted(CanvasTextureImage *image);
void imageLoaded(CanvasTextureImage *image);
void imageLoadingFailed(CanvasTextureImage *image);
private:
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QNetworkAccessManager *m_networkAccessManager;
QImage m_image;
QUrl m_source;
TextureImageState m_state;
QString m_errorString;
uchar *m_pixelCache;
CanvasContext::glEnums m_pixelCacheFormat;
bool m_pixelCacheFlipY;
QImage m_glImage;
QVariant *m_anyValue;
CanvasTextureImageFactory *m_parentFactory;
};
#endif // TEXIMAGE3D_P_H