qsgadaptationlayer_p.h 9.63 KiB
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#ifndef QSGADAPTATIONLAYER_P_H
#define QSGADAPTATIONLAYER_P_H
#include <QtQuick/qsgnode.h>
#include <QtQuick/qsgtexture.h>
#include <QtCore/qobject.h>
#include <QtCore/qrect.h>
#include <QtGui/qbrush.h>
#include <QtGui/qcolor.h>
#include <QtCore/qsharedpointer.h>
#include <QtGui/qglyphrun.h>
#include <QtCore/qurl.h>
#include <private/qfontengine_p.h>
#include <QtGui/private/qdatabuffer_p.h>
#include <private/qopenglcontext_p.h>
#include <private/qdistancefield_p.h>
// ### remove
#include <QtQuick/private/qquicktext_p.h>
QT_BEGIN_NAMESPACE
class QSGNode;
class QImage;
class TextureReference;
class QSGDistanceFieldGlyphCacheManager;
class QSGDistanceFieldGlyphNode;
class Q_QUICK_PRIVATE_EXPORT QSGRectangleNode : public QSGGeometryNode
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{ public: virtual void setRect(const QRectF &rect) = 0; virtual void setColor(const QColor &color) = 0; virtual void setPenColor(const QColor &color) = 0; virtual void setPenWidth(qreal width) = 0; virtual void setGradientStops(const QGradientStops &stops) = 0; virtual void setRadius(qreal radius) = 0; virtual void setAntialiasing(bool antialiasing) { Q_UNUSED(antialiasing) } virtual void setAligned(bool aligned) = 0; virtual void update() = 0; }; class Q_QUICK_PRIVATE_EXPORT QSGImageNode : public QSGGeometryNode { public: virtual void setTargetRect(const QRectF &rect) = 0; virtual void setInnerTargetRect(const QRectF &rect) = 0; virtual void setInnerSourceRect(const QRectF &rect) = 0; // The sub-source rect's width and height specify the number of times the inner source rect // is repeated inside the inner target rect. The x and y specify which (normalized) location // in the inner source rect maps to the upper-left corner of the inner target rect. virtual void setSubSourceRect(const QRectF &rect) = 0; virtual void setTexture(QSGTexture *texture) = 0; virtual void setAntialiasing(bool antialiasing) { Q_UNUSED(antialiasing) } virtual void setMirror(bool mirror) = 0; virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0; virtual void setFiltering(QSGTexture::Filtering filtering) = 0; virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) = 0; virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) = 0; virtual void update() = 0; }; class Q_QUICK_PRIVATE_EXPORT QSGGlyphNode : public QSGGeometryNode { public: enum AntialiasingMode { GrayAntialiasing, LowQualitySubPixelAntialiasing, HighQualitySubPixelAntialiasing }; QSGGlyphNode() : m_ownerElement(0) {} virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs) = 0; virtual void setColor(const QColor &color) = 0; virtual void setStyle(QQuickText::TextStyle style) = 0; virtual void setStyleColor(const QColor &color) = 0; virtual QPointF baseLine() const = 0; virtual QRectF boundingRect() const { return m_bounding_rect; } virtual void setBoundingRect(const QRectF &bounds) { m_bounding_rect = bounds; } virtual void setPreferredAntialiasingMode(AntialiasingMode) = 0; virtual void update() = 0; void setOwnerElement(QQuickItem *ownerElement) { m_ownerElement = ownerElement; } QQuickItem *ownerElement() const { return m_ownerElement; } protected: QRectF m_bounding_rect; QQuickItem *m_ownerElement; };
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class Q_QUICK_PRIVATE_EXPORT QSGDistanceFieldGlyphConsumer { public: virtual ~QSGDistanceFieldGlyphConsumer() {} virtual void invalidateGlyphs(const QVector<quint32> &glyphs) = 0; }; class Q_QUICK_PRIVATE_EXPORT QSGDistanceFieldGlyphCache { public: QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font); virtual ~QSGDistanceFieldGlyphCache(); struct Metrics { qreal width; qreal height; qreal baselineX; qreal baselineY; bool isNull() const { return width == 0 || height == 0; } }; struct TexCoord { qreal x; qreal y; qreal width; qreal height; qreal xMargin; qreal yMargin; TexCoord() : x(0), y(0), width(-1), height(-1), xMargin(0), yMargin(0) { } bool isNull() const { return width <= 0 || height <= 0; } bool isValid() const { return width >= 0 && height >= 0; } }; struct Texture { GLuint textureId; QSize size; Texture() : textureId(0), size(QSize()) { } bool operator == (const Texture &other) const { return textureId == other.textureId; } }; const QSGDistanceFieldGlyphCacheManager *manager() const { return m_manager; } const QRawFont &referenceFont() const { return m_referenceFont; } qreal fontScale(qreal pixelSize) const { return pixelSize / QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution); } int distanceFieldRadius() const { return QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution); } int glyphCount() const { return m_glyphCount; } bool doubleGlyphResolution() const { return m_doubleGlyphResolution; } Metrics glyphMetrics(glyph_t glyph, qreal pixelSize); inline TexCoord glyphTexCoord(glyph_t glyph); inline const Texture *glyphTexture(glyph_t glyph); void populate(const QVector<glyph_t> &glyphs); void release(const QVector<glyph_t> &glyphs); void update(); void registerGlyphNode(QSGDistanceFieldGlyphConsumer *node) { m_registeredNodes.append(node); }
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void unregisterGlyphNode(QSGDistanceFieldGlyphConsumer *node) { m_registeredNodes.removeOne(node); } virtual void registerOwnerElement(QQuickItem *ownerElement); virtual void unregisterOwnerElement(QQuickItem *ownerElement); virtual void processPendingGlyphs(); protected: struct GlyphPosition { glyph_t glyph; QPointF position; }; struct GlyphData { Texture *texture; TexCoord texCoord; QRectF boundingRect; quint32 ref; GlyphData() : texture(0), ref(0) { } }; virtual void requestGlyphs(const QSet<glyph_t> &glyphs) = 0; virtual void storeGlyphs(const QList<QDistanceField> &glyphs) = 0; virtual void referenceGlyphs(const QSet<glyph_t> &glyphs) = 0; virtual void releaseGlyphs(const QSet<glyph_t> &glyphs) = 0; void setGlyphsPosition(const QList<GlyphPosition> &glyphs); void setGlyphsTexture(const QVector<glyph_t> &glyphs, const Texture &tex); void markGlyphsToRender(const QVector<glyph_t> &glyphs); inline void removeGlyph(glyph_t glyph); void updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize); inline bool containsGlyph(glyph_t glyph); GLuint textureIdForGlyph(glyph_t glyph) const; GlyphData &glyphData(glyph_t glyph); QOpenGLContext *ctx; private: QSGDistanceFieldGlyphCacheManager *m_manager; QRawFont m_referenceFont; int m_glyphCount; bool m_doubleGlyphResolution; QList<Texture> m_textures; QHash<glyph_t, GlyphData> m_glyphsData; QDataBuffer<glyph_t> m_pendingGlyphs; QSet<glyph_t> m_populatingGlyphs; QLinkedList<QSGDistanceFieldGlyphConsumer*> m_registeredNodes; static Texture s_emptyTexture; }; inline QSGDistanceFieldGlyphCache::TexCoord QSGDistanceFieldGlyphCache::glyphTexCoord(glyph_t glyph) { return glyphData(glyph).texCoord; } inline const QSGDistanceFieldGlyphCache::Texture *QSGDistanceFieldGlyphCache::glyphTexture(glyph_t glyph) { return glyphData(glyph).texture; } inline void QSGDistanceFieldGlyphCache::removeGlyph(glyph_t glyph) { GlyphData &gd = glyphData(glyph);
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gd.texCoord = TexCoord(); gd.texture = &s_emptyTexture; } inline bool QSGDistanceFieldGlyphCache::containsGlyph(glyph_t glyph) { return glyphData(glyph).texCoord.isValid(); } QT_END_NAMESPACE #endif