qsgdefaultimagenode_p.h 2.65 KiB
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#ifndef DEFAULT_PIXMAPNODE_H
#define DEFAULT_PIXMAPNODE_H
#include <private/qsgadaptationlayer_p.h>
#include <QtQuick/qsgtexturematerial.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QSGDefaultImageNode : public QSGImageNode
public:
    QSGDefaultImageNode();
    virtual void setTargetRect(const QRectF &rect);
    virtual void setSourceRect(const QRectF &rect);
    virtual void setTexture(QSGTexture *t);
    virtual void update();
    virtual void setMipmapFiltering(QSGTexture::Filtering filtering);
    virtual void setFiltering(QSGTexture::Filtering filtering);
    virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode);
    virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode);
    virtual void preprocess();
private:
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void updateGeometry(); QRectF m_targetRect; QRectF m_sourceRect; QSGOpaqueTextureMaterial m_material; QSGTextureMaterial m_materialO; uint m_dirtyGeometry : 1; QSGGeometry m_geometry; }; QT_END_NAMESPACE QT_END_HEADER #endif