-
Iikka Eklund authored
Change copyrights and license headers from Nokia to Digia Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c Reviewed-by:
Lars Knoll <lars.knoll@digia.com>
46010aa7
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef DEFAULT_PIXMAPNODE_H
#define DEFAULT_PIXMAPNODE_H
#include <private/qsgadaptationlayer_p.h>
#include <QtQuick/qsgtexturematerial.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class SmoothTextureMaterial : public QSGTextureMaterial
{
public:
SmoothTextureMaterial();
void setTexture(QSGTexture *texture);
protected:
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
};
class QSGDefaultImageNode : public QSGImageNode
{
public:
QSGDefaultImageNode();
virtual void setTargetRect(const QRectF &rect);
virtual void setInnerTargetRect(const QRectF &rect);
7172737475767778798081828384858687888990919293949596979899100101102103104105106107108109
virtual void setInnerSourceRect(const QRectF &rect);
virtual void setSubSourceRect(const QRectF &rect);
virtual void setTexture(QSGTexture *t);
virtual void setAntialiasing(bool antialiasing);
virtual void setMirror(bool mirror);
virtual void update();
virtual void setMipmapFiltering(QSGTexture::Filtering filtering);
virtual void setFiltering(QSGTexture::Filtering filtering);
virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode);
virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode);
virtual void preprocess();
private:
void updateGeometry();
QRectF m_targetRect;
QRectF m_innerTargetRect;
QRectF m_innerSourceRect;
QRectF m_subSourceRect;
QSGOpaqueTextureMaterial m_material;
QSGTextureMaterial m_materialO;
SmoothTextureMaterial m_smoothMaterial;
uint m_antialiasing : 1;
uint m_mirror : 1;
uint m_dirtyGeometry : 1;
QSGGeometry m_geometry;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif