An error occurred while loading the file. Please try again.
-
Gunnar Sletta authored
A texture based node without a valid texture is not allowed, as the material and the renderer will only tolerate well-formed nodes. If a node is missing any part of its material state it should not be in the scene graph in the first place. Because of an "optimization" in QSGDefaultImageNode::setTexture and QSGSimpleTextureNode::setTexture, we must temporarily set the texture to 0 to ensure that it gets updated properly. This temporarily puts the node into an invalid state which can lead to crashes when QSGNode::markDirty() reaches the renderer. Task-number: QTBUG-34062 Change-Id: Ic1735c9b974b90b3684262de9589133c961bac6e Reviewed-by:
Laszlo Agocs <laszlo.agocs@digia.com>
486d367e