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Lars Knoll authored
QQmlGuard was being used as a more performant replacement for QPointer. QPointer got now fixed in Qt 5.0, making this class obsolete. Change-Id: I77eef066c4823af4b074ef32d4d78dbd67c36cd0 Reviewed-by:
Simon Hausmann <simon.hausmann@digia.com>
5d6f8b18
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#include "qquickflipable_p.h"
#include "qquickitem_p.h"
#include <QtQml/qqmlinfo.h>
QT_BEGIN_NAMESPACE
// XXX todo - i think this needs work and a bit of a re-think
class QQuickLocalTransform : public QQuickTransform
{
Q_OBJECT
public:
QQuickLocalTransform(QObject *parent) : QQuickTransform(parent) {}
void setTransform(const QTransform &t) {
transform = t;
update();
}
virtual void applyTo(QMatrix4x4 *matrix) const {
*matrix *= transform;
}
private:
QTransform transform;
};
class QQuickFlipablePrivate : public QQuickItemPrivate
{
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Q_DECLARE_PUBLIC(QQuickFlipable)
public:
QQuickFlipablePrivate() : current(QQuickFlipable::Front), front(0), back(0), sideDirty(false) {}
virtual void transformChanged();
void updateSide();
void setBackTransform();
QQuickFlipable::Side current;
QPointer<QQuickLocalTransform> backTransform;
QPointer<QQuickItem> front;
QPointer<QQuickItem> back;
bool sideDirty;
bool wantBackXFlipped;
bool wantBackYFlipped;
};
/*!
\qmltype Flipable
\instantiates QQuickFlipable
\inqmlmodule QtQuick 2
\inherits Item
\ingroup qtquick-input
\ingroup qtquick-containers
\brief Provides a surface that can be flipped
Flipable is an item that can be visibly "flipped" between its front and
back sides, like a card. It may used together with \l Rotation, \l State
and \l Transition types to produce a flipping effect.
The \l front and \l back properties are used to hold the items that are
shown respectively on the front and back sides of the flipable item.
\section1 Example Usage
The following example shows a Flipable item that flips whenever it is
clicked, rotating about the y-axis.
This flipable item has a \c flipped boolean property that is toggled
whenever the MouseArea within the flipable is clicked. When
\c flipped is true, the item changes to the "back" state; in this
state, the \c angle of the \l Rotation item is changed to 180
degrees to produce the flipping effect. When \c flipped is false, the
item reverts to the default state, in which the \c angle value is 0.
\snippet qml/flipable/flipable.qml 0
\image flipable.gif
The \l Transition creates the animation that changes the angle over
four seconds. When the item changes between its "back" and
default states, the NumberAnimation animates the angle between
its old and new values.
See \l {Qt Quick States} for details on state changes and the default
state, and \l {Animation and Transitions in Qt Quick} for more information on how
animations work within transitions.
\sa {declarative/ui-components/flipable}{Flipable example}
*/
QQuickFlipable::QQuickFlipable(QQuickItem *parent)
: QQuickItem(*(new QQuickFlipablePrivate), parent)
{
}
QQuickFlipable::~QQuickFlipable()
{
}
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/*!
\qmlproperty Item QtQuick2::Flipable::front
\qmlproperty Item QtQuick2::Flipable::back
The front and back sides of the flipable.
*/
QQuickItem *QQuickFlipable::front()
{
Q_D(const QQuickFlipable);
return d->front;
}
void QQuickFlipable::setFront(QQuickItem *front)
{
Q_D(QQuickFlipable);
if (d->front) {
qmlInfo(this) << tr("front is a write-once property");
return;
}
d->front = front;
d->front->setParentItem(this);
if (Back == d->current)
d->front->setOpacity(0.);
emit frontChanged();
}
QQuickItem *QQuickFlipable::back()
{
Q_D(const QQuickFlipable);
return d->back;
}
void QQuickFlipable::setBack(QQuickItem *back)
{
Q_D(QQuickFlipable);
if (d->back) {
qmlInfo(this) << tr("back is a write-once property");
return;
}
if (back == 0)
return;
d->back = back;
d->back->setParentItem(this);
d->backTransform = new QQuickLocalTransform(d->back);
d->backTransform->prependToItem(d->back);
if (Front == d->current)
d->back->setOpacity(0.);
connect(back, SIGNAL(widthChanged()),
this, SLOT(retransformBack()));
connect(back, SIGNAL(heightChanged()),
this, SLOT(retransformBack()));
emit backChanged();
}
void QQuickFlipable::retransformBack()
{
Q_D(QQuickFlipable);
if (d->current == QQuickFlipable::Back && d->back)
d->setBackTransform();
}
/*!
\qmlproperty enumeration QtQuick2::Flipable::side
The side of the Flipable currently visible. Possible values are \c
Flipable.Front and \c Flipable.Back.
*/
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QQuickFlipable::Side QQuickFlipable::side() const
{
Q_D(const QQuickFlipable);
const_cast<QQuickFlipablePrivate *>(d)->updateSide();
return d->current;
}
void QQuickFlipablePrivate::transformChanged()
{
Q_Q(QQuickFlipable);
if (!sideDirty) {
sideDirty = true;
q->polish();
}
QQuickItemPrivate::transformChanged();
}
void QQuickFlipable::updatePolish()
{
Q_D(QQuickFlipable);
d->updateSide();
}
// determination on the currently visible side of the flipable
// has to be done on the complete scene transform to give
// correct results.
void QQuickFlipablePrivate::updateSide()
{
Q_Q(QQuickFlipable);
if (!sideDirty)
return;
sideDirty = false;
QTransform sceneTransform;
itemToParentTransform(sceneTransform);
QPointF p1(0, 0);
QPointF p2(1, 0);
QPointF p3(1, 1);
QPointF scenep1 = sceneTransform.map(p1);
QPointF scenep2 = sceneTransform.map(p2);
QPointF scenep3 = sceneTransform.map(p3);
#if 0
p1 = q->mapToParent(p1);
p2 = q->mapToParent(p2);
p3 = q->mapToParent(p3);
#endif
qreal cross = (scenep1.x() - scenep2.x()) * (scenep3.y() - scenep2.y()) -
(scenep1.y() - scenep2.y()) * (scenep3.x() - scenep2.x());
wantBackYFlipped = scenep1.x() >= scenep2.x();
wantBackXFlipped = scenep2.y() >= scenep3.y();
QQuickFlipable::Side newSide;
if (cross > 0) {
newSide = QQuickFlipable::Back;
} else {
newSide = QQuickFlipable::Front;
}
if (newSide != current) {
current = newSide;
if (current == QQuickFlipable::Back && back)