-
Gunnar Sletta authored
Change-Id: Idfa76f9fcdbac61a248b38e1f793a6628af12552 Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
4ddeb6e4
qsgcontext_p.h 4.47 KiB
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** ensure the GNU Lesser General Public License version 2.1 requirements
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#ifndef QSGCONTEXT_H
#define QSGCONTEXT_H
#include <QtCore/QObject>
#include <QtCore/qabstractanimation.h>
#include <QtGui/QImage>
#include <QtGui/QSurfaceFormat>
#include <private/qtquickglobal_p.h>
#include <private/qrawfont_p.h>
#include <QtQuick/qsgnode.h>
#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
QT_BEGIN_NAMESPACE
class QSGContextPrivate;
class QSGRectangleNode;
class QSGImageNode;
class QSGGlyphNode;
class QSGRenderer;
class QSGDistanceFieldGlyphCache;
class QQuickWindow;
class QSGTexture;
class QSGMaterial;
class QSGMaterialShader;
class QSGRenderLoop;
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class QOpenGLContext;
class QOpenGLFramebufferObject;
class QQuickTextureFactory;
class Q_QUICK_PRIVATE_EXPORT QSGContext : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QSGContext)
public:
explicit QSGContext(QObject *parent = 0);
~QSGContext();
virtual void initialize(QOpenGLContext *context);
virtual void invalidate();
QOpenGLContext *glContext() const;
bool isReady() const;
virtual void precompileMaterials();
QSGMaterialShader *prepareMaterial(QSGMaterial *material);
virtual void renderNextFrame(QSGRenderer *renderer, GLuint fboId);
virtual QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font);
virtual QSGRectangleNode *createRectangleNode();
virtual QSGImageNode *createImageNode();
virtual QSGGlyphNode *createGlyphNode();
virtual QSGGlyphNode *createNativeGlyphNode();
virtual QSGRenderer *createRenderer();
virtual QSGTexture *createTexture(const QImage &image = QImage()) const;
virtual QSize minimumFBOSize() const;
virtual QSharedPointer<QSGDepthStencilBuffer> depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo);
QSGDepthStencilBufferManager *depthStencilBufferManager();
virtual QSurfaceFormat defaultSurfaceFormat() const;
QSGTexture *textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window);
static QSGContext *createDefaultContext();
void setFlashModeEnabled(bool enabled);
bool isFlashModeEnabled() const;
void setRenderAlpha(qreal renderAlpha);
qreal renderAlpha() const;
void setDistanceFieldEnabled(bool enabled);
bool isDistanceFieldEnabled() const;
virtual QAnimationDriver *createAnimationDriver(QObject *parent);
static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image);
static QSGRenderLoop *createWindowManager();
public slots:
void textureFactoryDestroyed(QObject *o);
signals:
void initialized();
void invalidated();
};
QT_END_NAMESPACE
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#endif // QSGCONTEXT_H