qsgcontext_p.h 4.47 KiB
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#ifndef QSGCONTEXT_H
#define QSGCONTEXT_H
#include <QtCore/QObject>
#include <QtCore/qabstractanimation.h>
#include <QtGui/QImage>
#include <QtGui/QSurfaceFormat>
#include <private/qtquickglobal_p.h>
#include <private/qrawfont_p.h>
#include <QtQuick/qsgnode.h>
#include <QtQuick/private/qsgdepthstencilbuffer_p.h>
QT_BEGIN_NAMESPACE
class QSGContextPrivate;
class QSGRectangleNode;
class QSGImageNode;
class QSGGlyphNode;
class QSGRenderer;
class QSGDistanceFieldGlyphCache;
class QQuickWindow;
class QSGTexture;
class QSGMaterial;
class QSGMaterialShader;
class QSGRenderLoop;
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class QOpenGLContext; class QOpenGLFramebufferObject; class QQuickTextureFactory; class Q_QUICK_PRIVATE_EXPORT QSGContext : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QSGContext) public: explicit QSGContext(QObject *parent = 0); ~QSGContext(); virtual void initialize(QOpenGLContext *context); virtual void invalidate(); QOpenGLContext *glContext() const; bool isReady() const; virtual void precompileMaterials(); QSGMaterialShader *prepareMaterial(QSGMaterial *material); virtual void renderNextFrame(QSGRenderer *renderer, GLuint fboId); virtual QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font); virtual QSGRectangleNode *createRectangleNode(); virtual QSGImageNode *createImageNode(); virtual QSGGlyphNode *createGlyphNode(); virtual QSGGlyphNode *createNativeGlyphNode(); virtual QSGRenderer *createRenderer(); virtual QSGTexture *createTexture(const QImage &image = QImage()) const; virtual QSize minimumFBOSize() const; virtual QSharedPointer<QSGDepthStencilBuffer> depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo); QSGDepthStencilBufferManager *depthStencilBufferManager(); virtual QSurfaceFormat defaultSurfaceFormat() const; QSGTexture *textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window); static QSGContext *createDefaultContext(); void setFlashModeEnabled(bool enabled); bool isFlashModeEnabled() const; void setRenderAlpha(qreal renderAlpha); qreal renderAlpha() const; void setDistanceFieldEnabled(bool enabled); bool isDistanceFieldEnabled() const; virtual QAnimationDriver *createAnimationDriver(QObject *parent); static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image); static QSGRenderLoop *createWindowManager(); public slots: void textureFactoryDestroyed(QObject *o); signals: void initialized(); void invalidated(); }; QT_END_NAMESPACE
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#endif // QSGCONTEXT_H