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Gunnar Sletta authored
The implementation relied on the full matrix, but did not set the RequiresFullMatrix flag. Setting the flag would have serious negative performance impact as it prevents batching, so we solve it in the vertex shader instead. Task-number: QTBUG-38702 Change-Id: I0c245ea9e18b0b29dd9e3073a2648a7f4e061685 Reviewed-by:Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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