qquickclipnode.cpp 3.77 KiB
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#include "qquickclipnode_p.h"
#include <QtGui/qvector2d.h>
#include <QtCore/qmath.h>
QQuickDefaultClipNode::QQuickDefaultClipNode(const QRectF &rect)
    : m_rect(rect)
    , m_radius(0)
    , m_dirty_geometry(true)
    , m_geometry(QSGGeometry::defaultAttributes_Point2D(), 0)
    Q_UNUSED(m_reserved);
    setGeometry(&m_geometry);
    setIsRectangular(true);
void QQuickDefaultClipNode::setRect(const QRectF &rect)
    m_rect = rect;
    m_dirty_geometry = true;
void QQuickDefaultClipNode::setRadius(qreal radius)
    m_radius = radius;
    m_dirty_geometry = true;
    setIsRectangular(radius == 0);
void QQuickDefaultClipNode::update()
    if (m_dirty_geometry) {
        updateGeometry();
        m_dirty_geometry = false;
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void QQuickDefaultClipNode::updateGeometry() { QSGGeometry *g = geometry(); if (qFuzzyIsNull(m_radius)) { g->allocate(4); QSGGeometry::updateRectGeometry(g, m_rect); } else { int vertexCount = 0; // Radius should never exceeds half of the width or half of the height qreal radius = qMin(qMin(m_rect.width() / 2, m_rect.height() / 2), m_radius); QRectF rect = m_rect; rect.adjust(radius, radius, -radius, -radius); int segments = qMin(30, qCeil(radius)); // Number of segments per corner. g->allocate((segments + 1) * 2); QVector2D *vertices = (QVector2D *)g->vertexData(); for (int part = 0; part < 2; ++part) { for (int i = 0; i <= segments; ++i) { //### Should change to calculate sin/cos only once. qreal angle = qreal(0.5 * M_PI) * (part + i / qreal(segments)); qreal s = qFastSin(angle); qreal c = qFastCos(angle); qreal y = (part ? rect.bottom() : rect.top()) - radius * c; // current inner y-coordinate. qreal lx = rect.left() - radius * s; // current inner left x-coordinate. qreal rx = rect.right() + radius * s; // current inner right x-coordinate. vertices[vertexCount++] = QVector2D(rx, y); vertices[vertexCount++] = QVector2D(lx, y); } } } markDirty(DirtyGeometry); setClipRect(m_rect); }