tst_qquickwindow.cpp 69.90 KiB
/****************************************************************************
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#include <qtest.h>
#include <QDebug>
#include <QTouchEvent>
#include <QtQuick/QQuickItem>
#include <QtQuick/QQuickView>
#include <QtQuick/QQuickWindow>
#include <QtQml/QQmlEngine>
#include <QtQml/QQmlComponent>
#include <QtQuick/private/qquickrectangle_p.h>
#include <QtQuick/private/qquickloader_p.h>
#include "../../shared/util.h"
#include "../shared/visualtestutil.h"
#include "../shared/viewtestutil.h"
#include <QSignalSpy>
#include <qpa/qwindowsysteminterface.h>
#include <private/qquickwindow_p.h>
#include <private/qguiapplication_p.h>
#include <QRunnable>
struct TouchEventData {
    QEvent::Type type;
    QWidget *widget;
    QWindow *window;
    Qt::TouchPointStates states;
    QList<QTouchEvent::TouchPoint> touchPoints;
static QTouchEvent::TouchPoint makeTouchPoint(QQuickItem *item, const QPointF &p, const QPointF &lastPoint = QPointF())
    QPointF last = lastPoint.isNull() ? p : lastPoint;
    QTouchEvent::TouchPoint tp;
    tp.setPos(p);
    tp.setLastPos(last);
    tp.setScenePos(item->mapToScene(p));
    tp.setLastScenePos(item->mapToScene(last));
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tp.setScreenPos(item->window()->mapToGlobal(tp.scenePos().toPoint())); tp.setLastScreenPos(item->window()->mapToGlobal(tp.lastScenePos().toPoint())); return tp; } static TouchEventData makeTouchData(QEvent::Type type, QWindow *w, Qt::TouchPointStates states = 0, const QList<QTouchEvent::TouchPoint>& touchPoints = QList<QTouchEvent::TouchPoint>()) { TouchEventData d = { type, 0, w, states, touchPoints }; return d; } static TouchEventData makeTouchData(QEvent::Type type, QWindow *w, Qt::TouchPointStates states, const QTouchEvent::TouchPoint &touchPoint) { QList<QTouchEvent::TouchPoint> points; points << touchPoint; return makeTouchData(type, w, states, points); } #define COMPARE_TOUCH_POINTS(tp1, tp2) \ { \ QCOMPARE(tp1.pos(), tp2.pos()); \ QCOMPARE(tp1.lastPos(), tp2.lastPos()); \ QCOMPARE(tp1.scenePos(), tp2.scenePos()); \ QCOMPARE(tp1.lastScenePos(), tp2.lastScenePos()); \ QCOMPARE(tp1.screenPos(), tp2.screenPos()); \ QCOMPARE(tp1.lastScreenPos(), tp2.lastScreenPos()); \ } #define COMPARE_TOUCH_DATA(d1, d2) \ { \ QCOMPARE((int)d1.type, (int)d2.type); \ QCOMPARE(d1.widget, d2.widget); \ QCOMPARE((int)d1.states, (int)d2.states); \ QCOMPARE(d1.touchPoints.count(), d2.touchPoints.count()); \ for (int i=0; i<d1.touchPoints.count(); i++) { \ COMPARE_TOUCH_POINTS(d1.touchPoints[i], d2.touchPoints[i]); \ } \ } class RootItemAccessor : public QQuickItem { Q_OBJECT public: RootItemAccessor() : m_rootItemDestroyed(false) , m_rootItem(0) { } Q_INVOKABLE QQuickItem *contentItem() { if (!m_rootItem) { QQuickWindowPrivate *c = QQuickWindowPrivate::get(window()); m_rootItem = c->contentItem; QObject::connect(m_rootItem, SIGNAL(destroyed()), this, SLOT(rootItemDestroyed())); } return m_rootItem; } bool isRootItemDestroyed() {return m_rootItemDestroyed;} public slots: void rootItemDestroyed() { m_rootItemDestroyed = true; } private: bool m_rootItemDestroyed; QQuickItem *m_rootItem; }; class TestTouchItem : public QQuickRectangle
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{ Q_OBJECT public: TestTouchItem(QQuickItem *parent = 0) : QQuickRectangle(parent), acceptTouchEvents(true), acceptMouseEvents(true), mousePressId(0), spinLoopWhenPressed(false), touchEventCount(0) { border()->setWidth(1); setAcceptedMouseButtons(Qt::LeftButton); setFiltersChildMouseEvents(true); } void reset() { acceptTouchEvents = acceptMouseEvents = true; setEnabled(true); setVisible(true); lastEvent = makeTouchData(QEvent::None, window(), 0, QList<QTouchEvent::TouchPoint>());//CHECK_VALID lastVelocity = lastVelocityFromMouseMove = QVector2D(); lastMousePos = QPointF(); lastMouseCapabilityFlags = 0; } static void clearMousePressCounter() { mousePressNum = mouseMoveNum = mouseReleaseNum = 0; } void clearTouchEventCounter() { touchEventCount = 0; } bool acceptTouchEvents; bool acceptMouseEvents; TouchEventData lastEvent; int mousePressId; bool spinLoopWhenPressed; int touchEventCount; QVector2D lastVelocity; QVector2D lastVelocityFromMouseMove; QPointF lastMousePos; int lastMouseCapabilityFlags; void touchEvent(QTouchEvent *event) { if (!acceptTouchEvents) { event->ignore(); return; } ++touchEventCount; lastEvent = makeTouchData(event->type(), event->window(), event->touchPointStates(), event->touchPoints()); if (event->device()->capabilities().testFlag(QTouchDevice::Velocity) && !event->touchPoints().isEmpty()) { lastVelocity = event->touchPoints().first().velocity(); } else { lastVelocity = QVector2D(); } if (spinLoopWhenPressed && event->touchPointStates().testFlag(Qt::TouchPointPressed)) { QCoreApplication::processEvents(); } } void mousePressEvent(QMouseEvent *e) { if (!acceptMouseEvents) { e->ignore(); return; } mousePressId = ++mousePressNum; lastMousePos = e->pos();
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lastMouseCapabilityFlags = QGuiApplicationPrivate::mouseEventCaps(e); } void mouseMoveEvent(QMouseEvent *e) { if (!acceptMouseEvents) { e->ignore(); return; } ++mouseMoveNum; lastVelocityFromMouseMove = QGuiApplicationPrivate::mouseEventVelocity(e); lastMouseCapabilityFlags = QGuiApplicationPrivate::mouseEventCaps(e); lastMousePos = e->pos(); } void mouseReleaseEvent(QMouseEvent *e) { if (!acceptMouseEvents) { e->ignore(); return; } ++mouseReleaseNum; lastMousePos = e->pos(); lastMouseCapabilityFlags = QGuiApplicationPrivate::mouseEventCaps(e); } bool childMouseEventFilter(QQuickItem *, QEvent *event) { // TODO Is it a bug if a QTouchEvent comes here? if (event->type() == QEvent::MouseButtonPress) mousePressId = ++mousePressNum; return false; } static int mousePressNum, mouseMoveNum, mouseReleaseNum; }; int TestTouchItem::mousePressNum = 0; int TestTouchItem::mouseMoveNum = 0; int TestTouchItem::mouseReleaseNum = 0; class EventFilter : public QObject { public: bool eventFilter(QObject *watched, QEvent *event) { Q_UNUSED(watched); events.append(event->type()); return false; } QList<int> events; }; class ConstantUpdateItem : public QQuickItem { Q_OBJECT public: ConstantUpdateItem(QQuickItem *parent = 0) : QQuickItem(parent), iterations(0) {setFlag(ItemHasContents);} int iterations; protected: QSGNode* updatePaintNode(QSGNode *, UpdatePaintNodeData *){ iterations++; update(); return 0; } }; class tst_qquickwindow : public QQmlDataTest { Q_OBJECT public:
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private slots: void initTestCase() { QQmlDataTest::initTestCase(); touchDevice = new QTouchDevice; touchDevice->setType(QTouchDevice::TouchScreen); QWindowSystemInterface::registerTouchDevice(touchDevice); touchDeviceWithVelocity = new QTouchDevice; touchDeviceWithVelocity->setType(QTouchDevice::TouchScreen); touchDeviceWithVelocity->setCapabilities(QTouchDevice::Position | QTouchDevice::Velocity); QWindowSystemInterface::registerTouchDevice(touchDeviceWithVelocity); } void openglContextCreatedSignal(); void aboutToStopSignal(); void constantUpdates(); void constantUpdatesOnWindow_data(); void constantUpdatesOnWindow(); void mouseFiltering(); void headless(); void noUpdateWhenNothingChanges(); void touchEvent_basic(); void touchEvent_propagation(); void touchEvent_propagation_data(); void touchEvent_cancel(); void touchEvent_reentrant(); void touchEvent_velocity(); void mouseFromTouch_basic(); void clearWindow(); void qmlCreation(); void clearColor(); void defaultState(); void grab_data(); void grab(); void multipleWindows(); void animationsWhileHidden(); void focusObject(); void focusReason(); void ignoreUnhandledMouseEvents(); void ownershipRootItem(); void hideThenDelete_data(); void hideThenDelete(); void showHideAnimate(); void testExpose(); void requestActivate(); void testWindowVisibilityOrder(); void blockClosing(); void blockCloseMethod(); void crashWhenHoverItemDeleted(); void unloadSubWindow(); void qobjectEventFilter_touch();
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void qobjectEventFilter_key(); void qobjectEventFilter_mouse(); #ifndef QT_NO_CURSOR void cursor(); #endif void animatingSignal(); void contentItemSize(); void defaultSurfaceFormat(); void attachedProperty(); void testRenderJob(); private: QTouchDevice *touchDevice; QTouchDevice *touchDeviceWithVelocity; }; Q_DECLARE_METATYPE(QOpenGLContext *); void tst_qquickwindow::openglContextCreatedSignal() { qRegisterMetaType<QOpenGLContext *>(); QQuickWindow window; QSignalSpy spy(&window, SIGNAL(openglContextCreated(QOpenGLContext*))); window.show(); QTest::qWaitForWindowExposed(&window); QVERIFY(spy.size() > 0); QVariant ctx = spy.at(0).at(0); QCOMPARE(qVariantValue<QOpenGLContext *>(ctx), window.openglContext()); } void tst_qquickwindow::aboutToStopSignal() { QQuickWindow window; window.show(); QTest::qWaitForWindowExposed(&window); QSignalSpy spy(&window, SIGNAL(sceneGraphAboutToStop())); window.hide(); QTRY_VERIFY(spy.count() > 0); } //If the item calls update inside updatePaintNode, it should schedule another sync pass void tst_qquickwindow::constantUpdates() { QQuickWindow window; window.resize(250, 250); ConstantUpdateItem item(window.contentItem()); window.show(); QSignalSpy beforeSpy(&window, SIGNAL(beforeSynchronizing())); QSignalSpy afterSpy(&window, SIGNAL(afterSynchronizing())); QTRY_VERIFY(item.iterations > 10); QTRY_VERIFY(beforeSpy.count() > 10); QTRY_VERIFY(afterSpy.count() > 10); } void tst_qquickwindow::constantUpdatesOnWindow_data()