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Gunnar Sletta authored
This logic changed then timing for when the layer's m_dirtyTexture was set and unset, which had some side effects. Revert to the old and known-to-work behavior of using a connection. Change-Id: I4048e7ae70491afe36b2d766e6c506d9febc44ed Task-number: QTBUG-41451 Reviewed-by:
Mitch Curtis <mitch.curtis@digia.com> Reviewed-by:
Giulio Camuffo <giulio.camuffo@jollamobile.com> Reviewed-by:
Simon Hausmann <simon.hausmann@digia.com>
64e2fa80
qsgadaptationlayer_p.h 13.72 KiB
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#ifndef QSGADAPTATIONLAYER_P_H
#define QSGADAPTATIONLAYER_P_H
#include <QtQuick/qsgnode.h>
#include <QtQuick/qsgtexture.h>
#include <QtCore/qobject.h>
#include <QtCore/qrect.h>
#include <QtGui/qbrush.h>
#include <QtGui/qcolor.h>
#include <QtCore/qsharedpointer.h>
#include <QtGui/qglyphrun.h>
#include <QtCore/qurl.h>
#include <private/qfontengine_p.h>
#include <QtGui/private/qdatabuffer_p.h>
#include <private/qopenglcontext_p.h>
#include <private/qdistancefield_p.h>
// ### remove
#include <QtQuick/private/qquicktext_p.h>
QT_BEGIN_NAMESPACE
class QSGNode;
class QImage;
class TextureReference;
class QSGDistanceFieldGlyphCacheManager;
class QSGDistanceFieldGlyphNode;
class QOpenGLContext;
class QSGImageNode;
class QSGPainterNode;
class QSGRectangleNode;
class QSGGlyphNode;
class QSGNinePatchNode;
class QSGRootNode;
class Q_QUICK_PRIVATE_EXPORT QSGNodeVisitorEx
{