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Giuseppe D'Angelo authored
In the core profile it's forbidden to set vertex attributes (via glVertexAttribPointer and similar) when there's no VAO bound. Similarly, if there's a VAO bound when calling resetOpenGLState, then we need to unbind it or those operations will affect its status. Change-Id: Id7db028ddde9f9429f5a210b8b3d1468888dbce4 Reviewed-by:
Sean Harmer <sean.harmer@kdab.com> Reviewed-by:
Laszlo Agocs <laszlo.agocs@digia.com>
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