qsgdefaultimagenode_p.h 3.55 KiB
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#ifndef QSGDEFAULTIMAGENODE_P_H
#define QSGDEFAULTIMAGENODE_P_H
#include <private/qsgadaptationlayer_p.h>
#include <QtQuick/qsgtexturematerial.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_PRIVATE_EXPORT QSGSmoothTextureMaterial : public QSGTextureMaterial
public:
    QSGSmoothTextureMaterial();
    void setTexture(QSGTexture *texture);
protected:
    virtual QSGMaterialType *type() const;
    virtual QSGMaterialShader *createShader() const;
class Q_QUICK_PRIVATE_EXPORT QSGDefaultImageNode : public QSGImageNode
public:
    QSGDefaultImageNode();
    virtual void setTargetRect(const QRectF &rect);
    virtual void setInnerTargetRect(const QRectF &rect);
    virtual void setInnerSourceRect(const QRectF &rect);
    virtual void setSubSourceRect(const QRectF &rect);
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virtual void setTexture(QSGTexture *t); virtual void setAntialiasing(bool antialiasing); virtual void setMirror(bool mirror); virtual void update(); virtual void setMipmapFiltering(QSGTexture::Filtering filtering); virtual void setFiltering(QSGTexture::Filtering filtering); virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode); virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode); virtual void preprocess(); private: void updateGeometry(); QRectF m_targetRect; QRectF m_innerTargetRect; QRectF m_innerSourceRect; QRectF m_subSourceRect; QSGOpaqueTextureMaterial m_material; QSGTextureMaterial m_materialO; QSGSmoothTextureMaterial m_smoothMaterial; uint m_antialiasing : 1; uint m_mirror : 1; uint m_dirtyGeometry : 1; QSGGeometry m_geometry; }; QT_END_NAMESPACE #endif