qsgadaptationlayer.cpp 17.10 KiB
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
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** This file is part of the QtQuick module of the Qt Toolkit.
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#include "qsgadaptationlayer_p.h"
#include <qmath.h>
#include <QtQuick/private/qsgdistancefieldutil_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qrawfont_p.h>
#include <QtGui/qguiapplication.h>
#include <qdir.h>
#include <private/qquickprofiler_p.h>
#include <QElapsedTimer>
QT_BEGIN_NAMESPACE
static QElapsedTimer qsg_render_timer;
QSGDistanceFieldGlyphCache::Texture QSGDistanceFieldGlyphCache::s_emptyTexture;
QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
    : m_manager(man)
    , m_pendingGlyphs(64)
    Q_ASSERT(font.isValid());
    QRawFontPrivate *fontD = QRawFontPrivate::get(font);
    m_glyphCount = fontD->fontEngine->glyphCount();
    m_doubleGlyphResolution = qt_fontHasNarrowOutlines(font) && m_glyphCount < QT_DISTANCEFIELD_HIGHGLYPHCOUNT;
    m_referenceFont = font;
    m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution));
    Q_ASSERT(m_referenceFont.isValid());
    m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile);
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QSGDistanceFieldGlyphCache::~QSGDistanceFieldGlyphCache() { } QSGDistanceFieldGlyphCache::GlyphData &QSGDistanceFieldGlyphCache::glyphData(glyph_t glyph) { QHash<glyph_t, GlyphData>::iterator data = m_glyphsData.find(glyph); if (data == m_glyphsData.end()) { GlyphData gd; gd.texture = &s_emptyTexture; QPainterPath path = m_referenceFont.pathForGlyph(glyph); gd.boundingRect = path.boundingRect(); data = m_glyphsData.insert(glyph, gd); } return data.value(); } QSGDistanceFieldGlyphCache::Metrics QSGDistanceFieldGlyphCache::glyphMetrics(glyph_t glyph, qreal pixelSize) { GlyphData &gd = glyphData(glyph); qreal scale = fontScale(pixelSize); Metrics m; m.width = gd.boundingRect.width() * scale; m.height = gd.boundingRect.height() * scale; m.baselineX = gd.boundingRect.x() * scale; m.baselineY = -gd.boundingRect.y() * scale; return m; } void QSGDistanceFieldGlyphCache::populate(const QVector<glyph_t> &glyphs) { QSet<glyph_t> referencedGlyphs; QSet<glyph_t> newGlyphs; int count = glyphs.count(); for (int i = 0; i < count; ++i) { glyph_t glyphIndex = glyphs.at(i); if ((int) glyphIndex >= glyphCount()) { qWarning("Warning: distance-field glyph is not available with index %d", glyphIndex); continue; } GlyphData &gd = glyphData(glyphIndex); ++gd.ref; referencedGlyphs.insert(glyphIndex); if (gd.texCoord.isValid() || m_populatingGlyphs.contains(glyphIndex)) continue; m_populatingGlyphs.insert(glyphIndex); if (gd.boundingRect.isEmpty()) { gd.texCoord.width = 0; gd.texCoord.height = 0; } else { newGlyphs.insert(glyphIndex); } } referenceGlyphs(referencedGlyphs); if (!newGlyphs.isEmpty()) requestGlyphs(newGlyphs); } void QSGDistanceFieldGlyphCache::release(const QVector<glyph_t> &glyphs) { QSet<glyph_t> unusedGlyphs; int count = glyphs.count(); for (int i = 0; i < count; ++i) {
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glyph_t glyphIndex = glyphs.at(i); GlyphData &gd = glyphData(glyphIndex); if (--gd.ref == 0 && !gd.texCoord.isNull()) unusedGlyphs.insert(glyphIndex); } releaseGlyphs(unusedGlyphs); } void QSGDistanceFieldGlyphCache::update() { m_populatingGlyphs.clear(); if (m_pendingGlyphs.isEmpty()) return; bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled() || QQuickProfiler::profilingSceneGraph(); if (profileFrames) qsg_render_timer.start(); QList<QDistanceField> distanceFields; for (int i = 0; i < m_pendingGlyphs.size(); ++i) { distanceFields.append(QDistanceField(m_referenceFont, m_pendingGlyphs.at(i), m_doubleGlyphResolution)); } qint64 renderTime = 0; int count = m_pendingGlyphs.size(); if (profileFrames) renderTime = qsg_render_timer.nsecsElapsed(); m_pendingGlyphs.reset(); storeGlyphs(distanceFields); #if defined(QSG_DISTANCEFIELD_CACHE_DEBUG) foreach (Texture texture, m_textures) saveTexture(texture.textureId, texture.size.width(), texture.size.height()); #endif if (QSG_LOG_TIME_GLYPH().isDebugEnabled()) { quint64 now = qsg_render_timer.elapsed(); qCDebug(QSG_LOG_TIME_GLYPH, "distancefield: %d glyphs prepared in %dms, rendering=%d, upload=%d", count, (int) now, int(renderTime / 1000000), int((now - (renderTime / 1000000)))); } Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphAdaptationLayerFrame, ( count, renderTime, qsg_render_timer.nsecsElapsed() - renderTime)); } void QSGDistanceFieldGlyphCache::setGlyphsPosition(const QList<GlyphPosition> &glyphs) { QVector<quint32> invalidatedGlyphs; int count = glyphs.count(); for (int i = 0; i < count; ++i) { GlyphPosition glyph = glyphs.at(i); GlyphData &gd = glyphData(glyph.glyph); if (!gd.texCoord.isNull()) invalidatedGlyphs.append(glyph.glyph); gd.texCoord.xMargin = QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution)); gd.texCoord.yMargin = QT_DISTANCEFIELD_RADIUS(m_doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution));
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gd.texCoord.x = glyph.position.x(); gd.texCoord.y = glyph.position.y(); gd.texCoord.width = gd.boundingRect.width(); gd.texCoord.height = gd.boundingRect.height(); } if (!invalidatedGlyphs.isEmpty()) { QLinkedList<QSGDistanceFieldGlyphConsumer *>::iterator it = m_registeredNodes.begin(); while (it != m_registeredNodes.end()) { (*it)->invalidateGlyphs(invalidatedGlyphs); ++it; } } } void QSGDistanceFieldGlyphCache::registerOwnerElement(QQuickItem *ownerElement) { Q_UNUSED(ownerElement); } void QSGDistanceFieldGlyphCache::unregisterOwnerElement(QQuickItem *ownerElement) { Q_UNUSED(ownerElement); } void QSGDistanceFieldGlyphCache::processPendingGlyphs() { /* Intentionally empty */ } void QSGDistanceFieldGlyphCache::setGlyphsTexture(const QVector<glyph_t> &glyphs, const Texture &tex) { int i = m_textures.indexOf(tex); if (i == -1) { m_textures.append(tex); i = m_textures.size() - 1; } else { m_textures[i].size = tex.size; } Texture *texture = &(m_textures[i]); QVector<quint32> invalidatedGlyphs; int count = glyphs.count(); for (int j = 0; j < count; ++j) { glyph_t glyphIndex = glyphs.at(j); GlyphData &gd = glyphData(glyphIndex); if (gd.texture != &s_emptyTexture) invalidatedGlyphs.append(glyphIndex); gd.texture = texture; } if (!invalidatedGlyphs.isEmpty()) { QLinkedList<QSGDistanceFieldGlyphConsumer*>::iterator it = m_registeredNodes.begin(); while (it != m_registeredNodes.end()) { (*it)->invalidateGlyphs(invalidatedGlyphs); ++it; } } } void QSGDistanceFieldGlyphCache::markGlyphsToRender(const QVector<glyph_t> &glyphs) { int count = glyphs.count(); for (int i = 0; i < count; ++i) m_pendingGlyphs.add(glyphs.at(i)); } void QSGDistanceFieldGlyphCache::updateTexture(GLuint oldTex, GLuint newTex, const QSize &newTexSize) {
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int count = m_textures.count(); for (int i = 0; i < count; ++i) { Texture &tex = m_textures[i]; if (tex.textureId == oldTex) { tex.textureId = newTex; tex.size = newTexSize; return; } } } #if defined(QSG_DISTANCEFIELD_CACHE_DEBUG) #include <QtGui/qopenglfunctions.h> void QSGDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width, int height) const { QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions(); GLuint fboId; functions->glGenFramebuffers(1, &fboId); GLuint tmpTexture = 0; functions->glGenTextures(1, &tmpTexture); functions->glBindTexture(GL_TEXTURE_2D, tmpTexture); functions->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); functions->glBindTexture(GL_TEXTURE_2D, 0); functions->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId); functions->glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tmpTexture, 0); functions->glActiveTexture(GL_TEXTURE0); functions->glBindTexture(GL_TEXTURE_2D, textureId); functions->glDisable(GL_STENCIL_TEST); functions->glDisable(GL_DEPTH_TEST); functions->glDisable(GL_SCISSOR_TEST); functions->glDisable(GL_BLEND); GLfloat textureCoordinateArray[8]; textureCoordinateArray[0] = 0.0f; textureCoordinateArray[1] = 0.0f; textureCoordinateArray[2] = 1.0f; textureCoordinateArray[3] = 0.0f; textureCoordinateArray[4] = 1.0f; textureCoordinateArray[5] = 1.0f; textureCoordinateArray[6] = 0.0f; textureCoordinateArray[7] = 1.0f; GLfloat vertexCoordinateArray[8]; vertexCoordinateArray[0] = -1.0f; vertexCoordinateArray[1] = -1.0f; vertexCoordinateArray[2] = 1.0f; vertexCoordinateArray[3] = -1.0f; vertexCoordinateArray[4] = 1.0f; vertexCoordinateArray[5] = 1.0f; vertexCoordinateArray[6] = -1.0f; vertexCoordinateArray[7] = 1.0f; functions->glViewport(0, 0, width, height); functions->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); functions->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); { static const char *vertexShaderSource = "attribute vec4 vertexCoordsArray; \n"
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"attribute vec2 textureCoordArray; \n" "varying vec2 textureCoords; \n" "void main(void) \n" "{ \n" " gl_Position = vertexCoordsArray; \n" " textureCoords = textureCoordArray; \n" "} \n"; static const char *fragmentShaderSource = "varying vec2 textureCoords; \n" "uniform sampler2D texture; \n" "void main() \n" "{ \n" " gl_FragColor = texture2D(texture, textureCoords); \n" "} \n"; GLuint vertexShader = functions->glCreateShader(GL_VERTEX_SHADER); GLuint fragmentShader = functions->glCreateShader(GL_FRAGMENT_SHADER); if (vertexShader == 0 || fragmentShader == 0) { GLenum error = functions->glGetError(); qWarning("QSGDistanceFieldGlyphCache::saveTexture: Failed to create shaders. (GL error: %x)", error); return; } functions->glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); functions->glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); functions->glCompileShader(vertexShader); GLint len = 1; functions->glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &len); char infoLog[2048]; functions->glGetShaderInfoLog(vertexShader, 2048, NULL, infoLog); if (qstrlen(infoLog) > 0) qWarning("Problems compiling vertex shader:\n %s", infoLog); functions->glCompileShader(fragmentShader); functions->glGetShaderInfoLog(fragmentShader, 2048, NULL, infoLog); if (qstrlen(infoLog) > 0) qWarning("Problems compiling fragment shader:\n %s", infoLog); GLuint shaderProgram = functions->glCreateProgram(); functions->glAttachShader(shaderProgram, vertexShader); functions->glAttachShader(shaderProgram, fragmentShader); functions->glBindAttribLocation(shaderProgram, 0, "vertexCoordsArray"); functions->glBindAttribLocation(shaderProgram, 1, "textureCoordArray"); functions->glLinkProgram(shaderProgram); functions->glGetProgramInfoLog(shaderProgram, 2048, NULL, infoLog); if (qstrlen(infoLog) > 0) qWarning("Problems linking shaders:\n %s", infoLog); functions->glUseProgram(shaderProgram); functions->glEnableVertexAttribArray(0); functions->glEnableVertexAttribArray(1); int textureUniformLocation = functions->glGetUniformLocation(shaderProgram, "texture"); functions->glUniform1i(textureUniformLocation, 0); } functions->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); { GLenum error = functions->glGetError(); if (error != GL_NO_ERROR) qWarning("glDrawArrays reported error 0x%x", error); }
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uchar *data = new uchar[width * height * 4]; functions->glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); QImage image(data, width, height, QImage::Format_ARGB32); QByteArray fileName = m_referenceFont.familyName().toLatin1() + '_' + QByteArray::number(textureId); fileName = fileName.replace('/', '_').replace(' ', '_') + ".png"; image.save(QString::fromLocal8Bit(fileName)); { GLenum error = functions->glGetError(); if (error != GL_NO_ERROR) qWarning("glReadPixels reported error 0x%x", error); } functions->glDisableVertexAttribArray(0); functions->glDisableVertexAttribArray(1); functions->glDeleteFramebuffers(1, &fboId); functions->glDeleteTextures(1, &tmpTexture); delete[] data; } #endif void QSGNodeVisitorEx::visitChildren(QSGNode *node) { for (QSGNode *child = node->firstChild(); child; child = child->nextSibling()) { switch (child->type()) { case QSGNode::ClipNodeType: { QSGClipNode *c = static_cast<QSGClipNode*>(child); if (visit(c)) visitChildren(c); endVisit(c); break; } case QSGNode::TransformNodeType: { QSGTransformNode *c = static_cast<QSGTransformNode*>(child); if (visit(c)) visitChildren(c); endVisit(c); break; } case QSGNode::OpacityNodeType: { QSGOpacityNode *c = static_cast<QSGOpacityNode*>(child); if (visit(c)) visitChildren(c); endVisit(c); break; } case QSGNode::GeometryNodeType: { if (child->flags() & QSGNode::IsVisitableNode) { QSGVisitableNode *v = static_cast<QSGVisitableNode*>(child); v->accept(this); } else { QSGGeometryNode *c = static_cast<QSGGeometryNode*>(child); if (visit(c)) visitChildren(c); endVisit(c); } break; } case QSGNode::RootNodeType: { QSGRootNode *root = static_cast<QSGRootNode*>(child); if (visit(root)) visitChildren(root); endVisit(root);
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break; } case QSGNode::BasicNodeType: { visitChildren(child); break; } default: Q_UNREACHABLE(); break; } } } QT_END_NAMESPACE