-
Olivier Goffart authored
Change-Id: I0c61f9cb4abe926d5f1e0a3acda7117d8d54efb6 Reviewed-by:
Simjees Abraham <simjees.abraham@nokia.com> Reviewed-by:
Kai Koehne <kai.koehne@nokia.com> Reviewed-by:
Matthew Vogt <matthew.vogt@nokia.com>
9dc73882
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickcontext2dtexture_p.h"
#include "qquickcontext2dtile_p.h"
#include "qquickcanvasitem_p.h"
#include <private/qquickitem_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include "qquickcontext2dcommandbuffer_p.h"
#include <QOpenGLPaintDevice>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFramebufferObjectFormat>
#include <QtCore/QThread>
QT_BEGIN_NAMESPACE
#define QT_MINIMUM_FBO_SIZE 64
static inline int qt_next_power_of_two(int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
++v;
return v;
}
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Q_GLOBAL_STATIC(QThread, globalCanvasThreadRenderInstance)
QQuickContext2DTexture::QQuickContext2DTexture()
: m_context(0)
, m_item(0)
, m_dirtyCanvas(false)
, m_canvasWindowChanged(false)
, m_dirtyTexture(false)
, m_threadRendering(false)
, m_smooth(false)
, m_tiledCanvas(false)
, m_doGrabImage(false)
, m_painting(false)
{
}
QQuickContext2DTexture::~QQuickContext2DTexture()
{
clearTiles();
}
QSize QQuickContext2DTexture::textureSize() const
{
return m_canvasWindow.size();
}
void QQuickContext2DTexture::markDirtyTexture()
{
const bool inGrab = m_doGrabImage;
m_dirtyTexture = true;
updateTexture();
if (!inGrab)
emit textureChanged();
}
bool QQuickContext2DTexture::setCanvasSize(const QSize &size)
{
if (m_canvasSize != size) {
m_canvasSize = size;
m_dirtyCanvas = true;
return true;
}
return false;
}
bool QQuickContext2DTexture::setTileSize(const QSize &size)
{
if (m_tileSize != size) {
m_tileSize = size;
m_dirtyCanvas = true;
return true;
}
return false;
}
void QQuickContext2DTexture::setSmooth(bool smooth)
{
m_smooth = smooth;
}
void QQuickContext2DTexture::setItem(QQuickCanvasItem* item)
{
m_item = item;
m_context = (QQuickContext2D*)item->rawContext(); // FIXME
m_state = m_context->state;
}
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bool QQuickContext2DTexture::setCanvasWindow(const QRect& r)
{
if (m_canvasWindow != r) {
m_canvasWindow = r;
m_canvasWindowChanged = true;
return true;
}
return false;
}
bool QQuickContext2DTexture::setDirtyRect(const QRect &r)
{
bool doDirty = false;
if (m_tiledCanvas) {
foreach (QQuickContext2DTile* t, m_tiles) {
bool dirty = t->rect().intersected(r).isValid();
t->markDirty(dirty);
if (dirty)
doDirty = true;
}
} else {
doDirty = m_canvasWindow.intersected(r).isValid();
}
return doDirty;
}
void QQuickContext2DTexture::canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth)
{
lock();
QSize ts = tileSize;
if (ts.width() > canvasSize.width())
ts.setWidth(canvasSize.width());
if (ts.height() > canvasSize.height())
ts.setHeight(canvasSize.height());
setCanvasSize(canvasSize);
setTileSize(ts);
setCanvasWindow(canvasWindow);
if (canvasSize == canvasWindow.size()) {
m_tiledCanvas = false;
m_dirtyCanvas = false;
} else {
m_tiledCanvas = true;
}
if (dirtyRect.isValid())
setDirtyRect(dirtyRect);
setSmooth(smooth);
unlock();
}
void QQuickContext2DTexture::paintWithoutTiles()
{
QQuickContext2DCommandBuffer* ccb = m_context->nextBuffer();
if (!ccb || ccb->isEmpty())
return;
QPaintDevice* device = beginPainting();
if (!device) {
delete ccb;
endPainting();
return;
}
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QPainter p;
p.begin(device);
if (m_smooth)
p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing
| QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
else
p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing
| QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform, false);
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
ccb->replay(&p, m_state);
ccb->clear();
delete ccb;
endPainting();
markDirtyTexture();
}
bool QQuickContext2DTexture::canvasDestroyed()
{
bool noCanvas = false;
lock();
noCanvas = m_item == 0;
unlock();
return noCanvas;
}
void QQuickContext2DTexture::paint()
{
if (canvasDestroyed())
return;
if (m_threadRendering && QThread::currentThread() != globalCanvasThreadRenderInstance()) {
Q_ASSERT(thread() == globalCanvasThreadRenderInstance());
QMetaObject::invokeMethod(this, "paint", Qt::QueuedConnection);
return;
}
if (!m_tiledCanvas) {
paintWithoutTiles();
} else {
lock();
QRect tiledRegion = createTiles(m_canvasWindow.intersected(QRect(QPoint(0, 0), m_canvasSize)));
unlock();
if (!tiledRegion.isEmpty()) {
if (m_threadRendering && !m_doGrabImage) {
QRect dirtyRect;
lock();
foreach (QQuickContext2DTile* tile, m_tiles) {
if (tile->dirty()) {
if (dirtyRect.isEmpty())
dirtyRect = tile->rect();
else
dirtyRect |= tile->rect();
}
}
unlock();
}
if (beginPainting()) {
QQuickContext2D::State oldState = m_state;
QQuickContext2DCommandBuffer* ccb = m_context->nextBuffer();
if (!ccb || ccb->isEmpty()) {
endPainting();
delete ccb;
return;
}