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Sergio Ahumada authored
Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76 Reviewed-by:
Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by:
Sergio Ahumada <sergio.ahumada@digia.com>
83deab8d
qquickpainteditem.cpp 15.62 KiB
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** This file is part of the QtQml module of the Qt Toolkit.
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** packaging of this file. Please review the following information to
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#include "qquickpainteditem.h"
#include <private/qquickpainteditem_p.h>
#include <QtQuick/private/qsgpainternode_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qsgadaptationlayer_p.h>
#include <qmath.h>
QT_BEGIN_NAMESPACE
/*!
\class QQuickPaintedItem
\brief The QQuickPaintedItem class provides a way to use the QPainter API in the
QML Scene Graph.
\inmodule QtQuick
The QQuickPaintedItem makes it possible to use the QPainter API with the QML Scene Graph.
It sets up a textured rectangle in the Scene Graph and uses a QPainter to paint
onto the texture. The render target can be either a QImage or a QOpenGLFramebufferObject.
When the render target is a QImage, QPainter first renders into the image then
the content is uploaded to the texture.
When a QOpenGLFramebufferObject is used, QPainter paints directly onto the texture.
Call update() to trigger a repaint.
To enable QPainter to do anti-aliased rendering, use setAntialiasing().
QQuickPaintedItem is meant to make it easier to port old code that is using the
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QPainter API to the QML Scene Graph API and it should be used only for that purpose.
To write your own painted item, you first create a subclass of QQuickPaintedItem, and then
start by implementing its only pure virtual public function: paint(), which implements
the actual painting. To get the size of the area painted by the item, use
contentsBoundingRect().
*/
/*!
\enum QQuickPaintedItem::RenderTarget
This enum describes QQuickPaintedItem's render targets. The render target is the
surface QPainter paints onto before the item is rendered on screen.
\value Image The default; QPainter paints into a QImage using the raster paint engine.
The image's content needs to be uploaded to graphics memory afterward, this operation
can potentially be slow if the item is large. This render target allows high quality
anti-aliasing and fast item resizing.
\value FramebufferObject QPainter paints into a QOpenGLFramebufferObject using the GL
paint engine. Painting can be faster as no texture upload is required, but anti-aliasing
quality is not as good as if using an image. This render target allows faster rendering
in some cases, but you should avoid using it if the item is resized often.
\value InvertedYFramebufferObject Exactly as for FramebufferObject above, except once
the painting is done, prior to rendering the painted image is flipped about the
x-axis so that the top-most pixels are now at the bottom. Since this is done with the
OpenGL texture coordinates it is a much faster way to achieve this effect than using a
painter transform.
\sa setRenderTarget()
*/
/*!
\enum QQuickPaintedItem::PerformanceHint
This enum describes flags that you can enable to improve rendering
performance in QQuickPaintedItem. By default, none of these flags are set.
\value FastFBOResizing If your item gets resized often and you are using the
QQuickPaintedItem::FramebufferObject render target, set this flag to true to reduce the
item resizing time at the cost of using more graphics memory. Resizing a Framebuffer object
is a costly operation, by enabling this property the Framebuffer Object will use a texture
larger than the actual size of the item to avoid as much as possible resizing it.
*/
/*!
\internal
*/
QQuickPaintedItemPrivate::QQuickPaintedItemPrivate()
: QQuickItemPrivate()
, contentsScale(1.0)
, fillColor(Qt::transparent)
, renderTarget(QQuickPaintedItem::Image)
, performanceHints(0)
, opaquePainting(false)
, antialiasing(false)
, mipmap(false)
{
}
/*!
Constructs a QQuickPaintedItem with the given \a parent item.
*/
QQuickPaintedItem::QQuickPaintedItem(QQuickItem *parent)
: QQuickItem(*(new QQuickPaintedItemPrivate), parent)
{
setFlag(ItemHasContents);
}
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/*!
\internal
*/
QQuickPaintedItem::QQuickPaintedItem(QQuickPaintedItemPrivate &dd, QQuickItem *parent)
: QQuickItem(dd, parent)
{
setFlag(ItemHasContents);
}
/*!
Destroys the QQuickPaintedItem.
*/
QQuickPaintedItem::~QQuickPaintedItem()
{
}
/*!
Schedules a redraw of the area covered by \a rect in this item. You can call this function
whenever your item needs to be redrawn, such as if it changes appearance or size.
This function does not cause an immediate paint; instead it schedules a paint request that
is processed by the QML Scene Graph when the next frame is rendered. The item will only be
redrawn if it is visible.
Note that calling this function will trigger a repaint of the whole scene.
\sa paint()
*/
void QQuickPaintedItem::update(const QRect &rect)
{
Q_D(QQuickPaintedItem);
if (rect.isNull() && !d->dirtyRect.isNull())
d->dirtyRect = contentsBoundingRect().toAlignedRect();
else
d->dirtyRect |= (contentsBoundingRect() & rect).toAlignedRect();
QQuickItem::update();
}
/*!
Returns true if this item is opaque; otherwise, false is returned.
By default, painted items are not opaque.
\sa setOpaquePainting()
*/
bool QQuickPaintedItem::opaquePainting() const
{
Q_D(const QQuickPaintedItem);
return d->opaquePainting;
}
/*!
If \a opaque is true, the item is opaque; otherwise, it is considered as translucent.
Opaque items are not blended with the rest of the scene, you should set this to true
if the content of the item is opaque to speed up rendering.
By default, painted items are not opaque.
\sa opaquePainting()
*/
void QQuickPaintedItem::setOpaquePainting(bool opaque)
{
Q_D(QQuickPaintedItem);
if (d->opaquePainting == opaque)
return;
d->opaquePainting = opaque;
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QQuickItem::update();
}
/*!
Returns true if antialiased painting is enabled; otherwise, false is returned.
By default, antialiasing is not enabled.
\sa setAntialiasing()
*/
bool QQuickPaintedItem::antialiasing() const
{
Q_D(const QQuickPaintedItem);
return d->antialiasing;
}
/*!
If \a enable is true, antialiased painting is enabled.
By default, antialiasing is not enabled.
\sa antialiasing()
*/
void QQuickPaintedItem::setAntialiasing(bool enable)
{
Q_D(QQuickPaintedItem);
if (d->antialiasing == enable)
return;
d->antialiasing = enable;
update();
}
/*!
Returns true if mipmaps are enabled; otherwise, false is returned.
By default, mipmapping is not enabled.
\sa setMipmap()
*/
bool QQuickPaintedItem::mipmap() const
{
Q_D(const QQuickPaintedItem);
return d->mipmap;
}
/*!
If \a enable is true, mipmapping is enabled on the associated texture.
Mipmapping increases rendering speed and reduces aliasing artifacts when the item is
scaled down.
By default, mipmapping is not enabled.
\sa mipmap()
*/
void QQuickPaintedItem::setMipmap(bool enable)
{
Q_D(QQuickPaintedItem);
if (d->mipmap == enable)
return;
d->mipmap = enable;
update();
}
/*!
Returns the performance hints.
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By default, no performance hint is enabled/
\sa setPerformanceHint(), setPerformanceHints()
*/
QQuickPaintedItem::PerformanceHints QQuickPaintedItem::performanceHints() const
{
Q_D(const QQuickPaintedItem);
return d->performanceHints;
}
/*!
Sets the given performance \a hint on the item if \a enabled is true;
otherwise clears the performance hint.
By default, no performance hint is enabled/
\sa setPerformanceHints(), performanceHints()
*/
void QQuickPaintedItem::setPerformanceHint(QQuickPaintedItem::PerformanceHint hint, bool enabled)
{
Q_D(QQuickPaintedItem);
PerformanceHints oldHints = d->performanceHints;
if (enabled)
d->performanceHints |= hint;
else
d->performanceHints &= ~hint;
if (oldHints != d->performanceHints)
update();
}
/*!
Sets the performance hints to \a hints
By default, no performance hint is enabled/
\sa setPerformanceHint(), performanceHints()
*/
void QQuickPaintedItem::setPerformanceHints(QQuickPaintedItem::PerformanceHints hints)
{
Q_D(QQuickPaintedItem);
if (d->performanceHints == hints)
return;
d->performanceHints = hints;
update();
}
/*!
This function returns the outer bounds of the item as a rectangle; all painting must be
restricted to inside an item's bounding rect.
If the contents size has not been set it reflects the size of the item; otherwise
it reflects the contents size scaled by the contents scale.
Use this function to know the area painted by the item.
\sa QQuickItem::width(), QQuickItem::height(), contentsSize(), contentsScale()
*/
QRectF QQuickPaintedItem::contentsBoundingRect() const
{
Q_D(const QQuickPaintedItem);
qreal w = d->width;
QSizeF sz = d->contentsSize * d->contentsScale;
if (w < sz.width())
w = sz.width();
qreal h = d->height;
if (h < sz.height())
h = sz.height();
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return QRectF(0, 0, w, h);
}
/*!
\property QQuickPaintedItem::contentsSize
\brief The size of the contents
The contents size is the size of the item in regards to how it is painted
using the paint() function. This is distinct from the size of the
item in regards to height() and width().
*/
QSize QQuickPaintedItem::contentsSize() const
{
Q_D(const QQuickPaintedItem);
return d->contentsSize;
}
void QQuickPaintedItem::setContentsSize(const QSize &size)
{
Q_D(QQuickPaintedItem);
if (d->contentsSize == size)
return;
d->contentsSize = size;
update();
emit contentsSizeChanged();
}
/*!
This convenience function is equivalent to calling setContentsSize(QSize()).
*/
void QQuickPaintedItem::resetContentsSize()
{
setContentsSize(QSize());
}
/*!
\property QQuickPaintedItem::contentsScale
\brief The scale of the contents
All painting happening in paint() is scaled by the contents scale. This is distinct
from the scale of the item in regards to scale().
The default value is 1.
*/
qreal QQuickPaintedItem::contentsScale() const
{
Q_D(const QQuickPaintedItem);
return d->contentsScale;
}
void QQuickPaintedItem::setContentsScale(qreal scale)
{
Q_D(QQuickPaintedItem);
if (d->contentsScale == scale)
return;
d->contentsScale = scale;
update();
emit contentsScaleChanged();
}
/*!
\property QQuickPaintedItem::fillColor
\brief The item's background fill color.
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By default, the fill color is set to Qt::transparent.
*/
QColor QQuickPaintedItem::fillColor() const
{
Q_D(const QQuickPaintedItem);
return d->fillColor;
}
void QQuickPaintedItem::setFillColor(const QColor &c)
{
Q_D(QQuickPaintedItem);
if (d->fillColor == c)
return;
d->fillColor = c;
update();
emit fillColorChanged();
}
/*!
\property QQuickPaintedItem::renderTarget
\brief The item's render target.
This property defines which render target the QPainter renders into, it can be either
QSGPaintedItem::Image, QSGPaintedItem::FramebufferObject or QSGPaintedItem::InvertedYFramebufferObject.
Each has certain benefits, typically performance versus quality. Using a framebuffer
object avoids a costly upload of the image contents to the texture in graphics memory,
while using an image enables high quality anti-aliasing.
\warning Resizing a framebuffer object is a costly operation, avoid using
the QQuickPaintedItem::FramebufferObject render target if the item gets resized often.
By default, the render target is QQuickPaintedItem::Image.
*/
QQuickPaintedItem::RenderTarget QQuickPaintedItem::renderTarget() const
{
Q_D(const QQuickPaintedItem);
return d->renderTarget;
}
void QQuickPaintedItem::setRenderTarget(RenderTarget target)
{
Q_D(QQuickPaintedItem);
if (d->renderTarget == target)
return;
d->renderTarget = target;
update();
emit renderTargetChanged();
}
/*!
\fn virtual void QQuickPaintedItem::paint(QPainter *painter) = 0
This function, which is usually called by the QML Scene Graph, paints the
contents of an item in local coordinates.
The function is called after the item has been filled with the fillColor.
Reimplement this function in a QQuickPaintedItem subclass to provide the
item's painting implementation, using \a painter.
\note The QML Scene Graph uses two separate threads, the main thread does things such as
processing events or updating animations while a second thread does the actual OpenGL rendering.
As a consequence, paint() is not called from the main GUI thread but from the GL enabled
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renderer thread. At the moment paint() is called, the GUI thread is blocked and this is
therefore thread-safe.
\warning Extreme caution must be used when creating QObjects, emitting signals, starting
timers and similar inside this function as these will have affinity to the rendering thread.
*/
/*!
\reimp
*/
QSGNode *QQuickPaintedItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data)
{
Q_UNUSED(data);
Q_D(QQuickPaintedItem);
if (width() <= 0 || height() <= 0) {
delete oldNode;
return 0;
}
QSGPainterNode *node = static_cast<QSGPainterNode *>(oldNode);
if (!node)
node = new QSGPainterNode(this);
QRectF br = contentsBoundingRect();
node->setPreferredRenderTarget(d->renderTarget);
node->setFastFBOResizing(d->performanceHints & FastFBOResizing);
node->setSize(QSize(qRound(br.width()), qRound(br.height())));
node->setSmoothPainting(d->antialiasing);
node->setLinearFiltering(d->smooth);
node->setMipmapping(d->mipmap);
node->setOpaquePainting(d->opaquePainting);
node->setFillColor(d->fillColor);
node->setContentsScale(d->contentsScale);
node->setDirty(d->dirtyRect);
node->update();
d->dirtyRect = QRect();
return node;
}
QT_END_NAMESPACE