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  • Martin Jones's avatar
    Flicking a pathview with large delegate spacing is inconsistent · b672f197
    Martin Jones authored
    
    
    The deceleration is inconsistent and dragging slowly is jerky.
    This was largely due to the poor resolution of the path points.
    pointAt() now interpolates, and the dragging logic is more
    accurate.  Also removed the rounding of item positioning so
    that side-by-side items don't bounce around.
    
    Task-number: QTBUG-24312
    Change-Id: I956aff0b83c3c1211d5657159c3de1e4ef0b5171
    Reviewed-by: default avatarAlan Alpert <alan.alpert@nokia.com>
    b672f197