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Laszlo Agocs authored
This makes sure that touchEvent() is properly called for all items in the scene that have an active touch. It does not handle the cancel event in any other special way. Change-Id: Id66527ced8cb63d0b29f25f37c139e6d6aec9ba0 Reviewed-by:
Michael Brasser <michael.brasser@nokia.com> Reviewed-by:
Martin Jones <martin.jones@nokia.com>
c0100e28