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Gunnar Sletta authored
These include guards stem from the olden days before the QSG prefix and many of them are conflict prone, which can lead to pretty bisarrer errors for the user. Change-Id: I0e76c68a588404b6e82be9ecc2e7afa3b9a48e78 Reviewed-by:
Samuel Rødal <samuel.rodal@digia.com>
c324edd5
qsgtexturematerial.h 3.55 KiB
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#ifndef QSGTEXTUREMATERIAL_H
#define QSGTEXTUREMATERIAL_H
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtexture.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
{
public:
QSGOpaqueTextureMaterial();
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
virtual int compare(const QSGMaterial *other) const;
void setTexture(QSGTexture *texture);
QSGTexture *texture() const { return m_texture; }
void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering) m_filtering; }
void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
QSGTexture::WrapMode horizontalWrapMode() const { return (QSGTexture::WrapMode) m_horizontal_wrap; }
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void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
QSGTexture::WrapMode verticalWrapMode() const { return (QSGTexture::WrapMode) m_vertical_wrap; }
protected:
QSGTexture *m_texture;
uint m_filtering: 2;
uint m_mipmap_filtering: 2;
uint m_horizontal_wrap : 1;
uint m_vertical_wrap: 1;
uint m_reserved : 26;
};
class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
{
public:
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
};
QT_END_NAMESPACE
#endif