qsgtexturematerial.h 3.55 KiB
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#ifndef QSGTEXTUREMATERIAL_H
#define QSGTEXTUREMATERIAL_H
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtexture.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
public:
    QSGOpaqueTextureMaterial();
    virtual QSGMaterialType *type() const;
    virtual QSGMaterialShader *createShader() const;
    virtual int compare(const QSGMaterial *other) const;
    void setTexture(QSGTexture *texture);
    QSGTexture *texture() const { return m_texture; }
    void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
    QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
    void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
    QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering)  m_filtering; }
    void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
    QSGTexture::WrapMode horizontalWrapMode() const { return (QSGTexture::WrapMode) m_horizontal_wrap; }
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void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; } QSGTexture::WrapMode verticalWrapMode() const { return (QSGTexture::WrapMode) m_vertical_wrap; } protected: QSGTexture *m_texture; uint m_filtering: 2; uint m_mipmap_filtering: 2; uint m_horizontal_wrap : 1; uint m_vertical_wrap: 1; uint m_reserved : 26; }; class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial { public: virtual QSGMaterialType *type() const; virtual QSGMaterialShader *createShader() const; }; QT_END_NAMESPACE #endif