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Kim Motoyoshi Kalland authored
Since multisampling can require a lot of memory, and might not be supported on some hardware, turn off multisampling and implement antialiasing in the vertex shader instead. The alternative method of antialiasing is implemented for Rectangle, Image, BorderImage and AnimatedImage, and must be explicitly enabled by setting the new antialiasing property. Task-number: QTBUG-26268 Change-Id: I39a93d978658a494bf51e9f0fd02d8414eb8be12 Reviewed-by:
Gunnar Sletta <gunnar.sletta@nokia.com>
d83eb21f