• Kim Motoyoshi Kalland's avatar
    Change antialiasing method for QML2. · d83eb21f
    Kim Motoyoshi Kalland authored
    
    Since multisampling can require a lot of memory, and might not
    be supported on some hardware, turn off multisampling and
    implement antialiasing in the vertex shader instead. The
    alternative method of antialiasing is implemented for Rectangle,
    Image, BorderImage and AnimatedImage, and must be explicitly
    enabled by setting the new antialiasing property.
    
    Task-number: QTBUG-26268
    Change-Id: I39a93d978658a494bf51e9f0fd02d8414eb8be12
    Reviewed-by: default avatarGunnar Sletta <gunnar.sletta@nokia.com>
    d83eb21f