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Gunnar Sletta authored
This makes it a lot more convenient as we then have direct access to the GL context, createTexture(), invalidation signal and more. Change-Id: I114514d1379c4d0efcc35c512fa2b485da3438b0 Reviewed-by:
Samuel Rødal <samuel.rodal@nokia.com> Reviewed-by:
Kim M. Kalland <kim.kalland@nokia.com>
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