qquickwindow.cpp 136.15 KiB
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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#include "qquickwindow.h"
#include "qquickwindow_p.h"
#include "qquickwindowattached_p.h"
#include "qquickitem.h"
#include "qquickitem_p.h"
#include "qquickevents_p_p.h"
#include <private/qquickdrag_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include <private/qsgrenderloop_p.h>
#include <private/qquickrendercontrol_p.h>
#include <private/qquickanimatorcontroller_p.h>
#include <private/qguiapplication_p.h>
#include <QtGui/QInputMethod>
#include <private/qabstractanimation_p.h>
#include <QtGui/qpainter.h>
#include <QtGui/qevent.h>
#include <QtGui/qmatrix4x4.h>
#include <QtGui/qstylehints.h>
#include <QtCore/qvarlengtharray.h>
#include <QtCore/qabstractanimation.h>
#include <QtCore/QLibraryInfo>
#include <QtCore/QRunnable>
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#include <QtQml/qqmlincubator.h> #include <QtQuick/private/qquickpixmapcache_p.h> #include <private/qqmlprofilerservice_p.h> #include <private/qqmlmemoryprofiler_p.h> #include <private/qopenglvertexarrayobject_p.h> QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY(DBG_TOUCH, "qt.quick.touch"); Q_LOGGING_CATEGORY(DBG_MOUSE, "qt.quick.mouse"); Q_LOGGING_CATEGORY(DBG_FOCUS, "qt.quick.focus"); Q_LOGGING_CATEGORY(DBG_DIRTY, "qt.quick.dirty"); extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); bool QQuickWindowPrivate::defaultAlphaBuffer = false; void QQuickWindowPrivate::updateFocusItemTransform() { Q_Q(QQuickWindow); #ifndef QT_NO_IM QQuickItem *focus = q->activeFocusItem(); if (focus && qApp->focusObject() == focus) { QQuickItemPrivate *focusPrivate = QQuickItemPrivate::get(focus); qApp->inputMethod()->setInputItemTransform(focusPrivate->itemToWindowTransform()); qApp->inputMethod()->setInputItemRectangle(QRectF(0, 0, focusPrivate->width, focusPrivate->height)); } #endif } class QQuickWindowIncubationController : public QObject, public QQmlIncubationController { Q_OBJECT public: QQuickWindowIncubationController(QSGRenderLoop *loop) : m_renderLoop(loop), m_timer(0) { // Allow incubation for 1/3 of a frame. m_incubation_time = qMax(1, int(1000 / QGuiApplication::primaryScreen()->refreshRate()) / 3); QAnimationDriver *animationDriver = m_renderLoop->animationDriver(); if (animationDriver) { connect(animationDriver, SIGNAL(stopped()), this, SLOT(animationStopped())); connect(m_renderLoop, SIGNAL(timeToIncubate()), this, SLOT(incubate())); } } protected: void timerEvent(QTimerEvent *) { killTimer(m_timer); m_timer = 0; incubate(); } void incubateAgain() { if (m_timer == 0) { // Wait for a while before processing the next batch. Using a // timer to avoid starvation of system events. m_timer = startTimer(m_incubation_time); } } public slots: void incubate() { if (incubatingObjectCount()) {