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Mitch Curtis authored
Task-number: QTBUG-29871 Change-Id: I3b15dfab5ca6455df465c502c93aac7b85a64531 Reviewed-by:
Jerome Pasion <jerome.pasion@digia.com> Reviewed-by:
Caroline Chao <caroline.chao@digia.com>
f711f938
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
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****************************************************************************/
#include "canvas3d_p.h"
#include "context3d_p.h"
#include "canvas3dcommon_p.h"
#include "canvasrendernode_p.h"
#include "teximage3d_p.h"
#include <QtGui/QGuiApplication>
#include <QtGui/QOffscreenSurface>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFramebufferObject>
#include <QtQml/QQmlEngine>
#include <QtQml/QQmlContext>
#include <QtCore/QElapsedTimer>
QT_BEGIN_NAMESPACE
QT_CANVAS3D_BEGIN_NAMESPACE
/*!
* \qmltype Canvas3D
* \since QtCanvas3D 1.0
* \ingroup qtcanvas3d-qml-types
* \brief Canvas that provides a 3D rendering context.
*
* The Canvas3D is a QML element that, when placed in your Qt Quick 2 scene, allows you to
* get a 3D rendering context and call 3D rendering API calls through that context object.
* Use of the rendering API requires knowledge of OpenGL like rendering APIs.
*
* There are two functions that are called by the Canvas3D implementation:
* \list
* \li initGL is emitted before the first frame is rendered, and usually during that you get
* the 3D context and initialize resources to be used later on during the rendering cycle.
* \li renderGL is emitted for each frame to be rendered, and usually during that you
* submit 3D rendering calls to draw whatever 3D content you want to be displayed.
* \endlist