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Charles Yin authored
1. Create a new gl context if the scenegraph render thread is different with context2d render thread 2. Expose the gl context and window surface from context2d 3. Get the right current gl context before painting Change-Id: I5e252a8142d760442f9dfb53ed8a8ce289379af9 Reviewed-by:
Glenn Watson <glenn.watson@nokia.com>
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