Commit 436b8397 authored by Bernd Weimer's avatar Bernd Weimer Committed by The Qt Project
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Increased precision in shader example


On BB10 the shader effect displayed as a black rectangle.

Change-Id: I9cd12e66875c07cc7ecfa2aec6d7e5912926511e
Reviewed-by: default avatarAlan Alpert <aalpert@blackberry.com>
Reviewed-by: default avatarPaul Olav Tvete <paul.tvete@digia.com>
parent 799e2bb8
dev 5.10 5.11 5.12 5.12.1 5.12.10 5.12.11 5.12.12 5.12.2 5.12.3 5.12.4 5.12.5 5.12.6 5.12.7 5.12.8 5.12.9 5.13 5.13.0 5.13.1 5.13.2 5.14 5.14.0 5.14.1 5.14.2 5.15 5.15.0 5.15.1 5.15.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 5.9.8 6.0 6.0.0 6.1 6.1.0 6.1.1 6.1.2 6.1.3 6.2 6.2.0 6.2.1 6.2.2 old/5.2 wip/cmake wip/dbus wip/gc wip/itemviews wip/nacl wip/new-backend wip/pointerhandler wip/propertycache-refactor wip/qquickdeliveryagent wip/scenegraphng wip/tizen wip/webassembly v5.15.0-alpha1 v5.14.1 v5.14.0 v5.14.0-rc2 v5.14.0-rc1 v5.14.0-beta3 v5.14.0-beta2 v5.14.0-beta1 v5.14.0-alpha1 v5.13.2 v5.13.1 v5.13.0 v5.13.0-rc3 v5.13.0-rc2 v5.13.0-rc1 v5.13.0-beta4 v5.13.0-beta3 v5.13.0-beta2 v5.13.0-beta1 v5.13.0-alpha1 v5.12.7 v5.12.6 v5.12.5 v5.12.4 v5.12.3 v5.12.2 v5.12.1 v5.12.0 v5.12.0-rc2 v5.12.0-rc1 v5.12.0-beta4 v5.12.0-beta3 v5.12.0-beta2 v5.12.0-beta1 v5.12.0-alpha1 v5.11.3 v5.11.2 v5.11.1 v5.11.0 v5.11.0-rc2 v5.11.0-rc1 v5.11.0-beta4 v5.11.0-beta3 v5.11.0-beta2 v5.11.0-beta1 v5.11.0-alpha1 v5.10.1 v5.10.0 v5.10.0-rc3 v5.10.0-rc2 v5.10.0-rc1 v5.10.0-beta4 v5.10.0-beta3 v5.10.0-beta2 v5.10.0-beta1 v5.10.0-alpha1 v5.9.9 v5.9.8 v5.9.7 v5.9.6 v5.9.5 v5.9.4 v5.9.3 v5.9.2 v5.9.1 v5.9.0 v5.9.0-rc2 v5.9.0-rc1 v5.9.0-beta4 v5.9.0-beta3 v5.9.0-beta2 v5.9.0-beta1 v5.9.0-alpha1 v5.8.0 v5.8.0-rc1 v5.8.0-beta1 v5.8.0-alpha1 v5.7.1 v5.7.0 v5.7.0-rc1 v5.7.0-beta1 v5.7.0-alpha1 v5.6.3 v5.6.2 v5.6.1 v5.6.1-1 v5.6.0 v5.6.0-rc1 v5.6.0-beta1 v5.6.0-alpha1 v5.5.1 v5.5.0 v5.5.0-rc1 v5.5.0-beta1 v5.5.0-alpha1 v5.4.2 v5.4.1 v5.4.0 v5.4.0-rc1 v5.4.0-beta1 v5.4.0-alpha1 v5.3.2 v5.3.1 v5.3.0 v5.3.0-rc1 v5.3.0-beta1 v5.3.0-alpha1 v5.2.1 v5.2.0 v5.2.0-rc1 v5.2.0-beta1
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Showing with 2 additions and 2 deletions
...@@ -223,8 +223,8 @@ Rectangle { ...@@ -223,8 +223,8 @@ Rectangle {
lowp vec4 tr = texture2D(source, qt_TexCoord0 + vec2(delta.x, -delta.y)); lowp vec4 tr = texture2D(source, qt_TexCoord0 + vec2(delta.x, -delta.y));
lowp vec4 bl = texture2D(source, qt_TexCoord0 - vec2(delta.x, -delta.y)); lowp vec4 bl = texture2D(source, qt_TexCoord0 - vec2(delta.x, -delta.y));
lowp vec4 br = texture2D(source, qt_TexCoord0 + delta); lowp vec4 br = texture2D(source, qt_TexCoord0 + delta);
lowp vec4 gx = (tl + bl) - (tr + br); mediump vec4 gx = (tl + bl) - (tr + br);
lowp vec4 gy = (tl + tr) - (bl + br); mediump vec4 gy = (tl + tr) - (bl + br);
gl_FragColor.xyz = vec3(0.); gl_FragColor.xyz = vec3(0.);
gl_FragColor.w = clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * qt_Opacity; gl_FragColor.w = clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * qt_Opacity;
}" }"
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