Add a way of transforming texture coordinates of a simple textured quad
This commit introduces the enum TextureCoordinatesTransformFlag and corresponding QFlags OR combination TextureCoordinatesTransformMode. This enum is used to control the orientation of texture coordinates relative to window/item coordinates. The common use case addressed by this commit is when rendering to a texture via an FBO using some 3rd party OpenGL library. Some libraries do not offer a way to orient the rendered output which results in the texture being displayed upside down when used in conjunction with QSGSimpleTextureNode. There are a number of possible solutions to this: 1 Mirror the item by scaling by -1 in the y-direction in QML document 2 Use a custom material (shader) that transforms texture coordinates in GLSL 3 Generate texture coordinates differently This commit opts for approach 3. Approach 1 is ugly and visible to the end user and also causes more work when other transformations interact with the necessary ...
Showing
Please register or sign in to comment