Introduce a workaround for a GLSL bug on BB10
When using the sizeTable property of the QQuickImageParticles, the vertex shader is not compiling.
This is a workaround for a compiler bug on BB10.
Change-Id: I32d5e92bc300304cb856d97b1310f607df1e48be
Reviewed-by:
Alan Alpert <aalpert@rim.com>
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