QQuickSpriteEngine do not use OpenGL without checking for GLContext
In the case that QQuickSpriteEngine::assembledImage() is called when there is no current OpenGL context, return a null QImage instead of crashing. This is needed for the Qt Quick 2d Renderer case. Change-Id: I75b9b1f31f05cc0800293435d660e498fecc4d20 Reviewed-by:aavit <eirik.aavitsland@digia.com> Reviewed-by:
Gunnar Sletta <gunnar@sletta.org>
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